Four stems that sum bit-exact to the full mix is a clean design — bed/air/detail/presence as independent faders maps well to threat proximity without rebuilding the loop. Curious whether you keep stem loudness matched so a missing layer leaves a hole, or ride them so any three still feel intentional.
2
I'm the creator, good question. They're ridden, not matched. Each stem gets its own fixed level in the scene code. Then one shared gain brings the full mix to -20 LUFS, so the stems still sum to the mix exactly. Measured with ffmpeg ebur128 across the 6 scenes:
- bed: -24.9 to -22.9 LUFS
- air: -24.7 to -22.4
- detail: -32.5 to -28.0
- presence: -29.4 to -26.8
- full mixes: -20.0, true peak -8.5 to -6.1 dBTP
So bed and air are the loudest layers, and detail/presence sit 4-8 dB lower by design. (The synthesis code was written with AI assistance.)
this post was submitted on 25 Oct 2026
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