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this post was submitted on 28 Oct 2026
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You know after PlayerUnknown's Battlegrounds moved from being an Arma mod to a standalone game using the Unreal engine... Their developers at Unreal worked closely with PUBG to modify the engine during the Battle Royale craze a few years ago. Epic took those engine changes that PUBG was basically funding and this led to creating Fortnite. Now that Epic had a copycat battle royale game, they needed a game store, and created the Epic Games Store to compete with Steam. The goal was to have a distribution channel for other games built on the Unreal engine. The new Epic Games Store cut for developers was 12% instead of 30% from Steam. But there was a hidden cost in that the engine itself required a license fee, somewhere between 5 and 10% of the revenue. So really, he is just mad that after all these years, Steam is still in the lead and the Epic Games Store would charge close to 30% (if it could)...
The engine license isn't really a hidden cost, everyone in game dev knows about it and it gets waived or reduced for sales on EGS. Also the first million dollars per year is royalty free for each game. And it's only for Unreal Engine games and was there before the shitty store.
Their engine is actually a REALLY good deal for a lot of studios. Doing everything it offers in Godot would cost a ridiculous amount of extra dev time for a lot of cases
Wasn't Overwatch and, uh.. Dota? their main games that kept them afloat until Fortnite release? Interesting lore about Pung/Fortnite Unreal engine though!
I'm not sure how you've managed to get things this twisted up. Overwatch is from blizzard, who are doing fine. Dota 2 is from Valve themselves and is steam exclusive. And as a swede, I can't complain about calling pubg pung ๐
Hahaha thank you for straightening that out! Funnily enough, Pubg got autocorrected to pung, I'm also a swede!