this post was submitted on 13 Sep 2023
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Thought I'd share this in case there are people who are unaware or have been pending off the migration process.

Starting September 19, 2023, at 11:00 am EST/17:00 pm CEST, unmigrated Mojang accounts will not be able to sign in to Minecraft.net or the Minecraft Launcher to migrate. We’re doing this to ensure that everyone is playing using accounts with improved security and player safety.
Source: Minecraft.net article

What will happen to unmigrated accounts?

Once the deadline for migration is reached, players will no longer be able to access unmigrated accounts. All unmigrated accounts will be deleted at a future date.
Source: help.minecraft.net

What if you don't have access to the email address associated with your Mojang account, or have any other queries?

The details are unclear. The Minecraft help center link says "Minecraft player support will no longer be able to help with migration-related issues after September 5, 2023." whereas the minecraft.net article states "[...] starting September 19, 2023, Minecraft Support will no longer be able to assist in any MSA migration-related tickets."

What do you get for migrating to a Microsoft account?

Microsoft claims improved account security, and 2FA. You will get a Migrator cape and access to Minecraft for Windows (Bedrock Edition) on the Microsoft account chosen at the time of migration.

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[–] beefcat@lemmy.world 2 points 1 year ago (1 children)

I don’t see how you could possibly make Bedrock and Java compatible with each other seeing as the whole point of Java edition is compatibility with mods written in…Java…

The shitty thing to do would have been to tell mod users to fuck off and force everyone over to Bedrock. Instead they’ve done well by the community, maintaining Java edition and even giving it preferential treatment when it comes to updates. Bedrock is built for consoles, where mods are not a thing and performance is more important.

[–] phx@lemmy.world 1 points 1 year ago

Yeah, I get that Bedrock is for consoles, but as far as far as "performance" that's mostly a front-end consideration.

I just wish that there was a level of compatibility where one could still self-host and allow the console etc players to join