this post was submitted on 20 Jun 2023
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Gaming
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I think it comes down to whether a game's mechanics are satisfying and whether the game is open enough to continue. Sandbox games like Stardew or NMS you can fire up, tend your machines or crops for an hour or so, and stop, like watching a rerun of your favorite show. Skyrim isn't technically a sandbox, but similar, you can jump in, run a couple dungeons or repeating quests, and it's just nice. No new controls or mechanics to learn, no wishing I had better gear. Like noodle soup on a cold day.
Skyrim's been out for 12 years. 250 hours isn't even a half hour a week. Not even 2 hours a month. Stardew Valley is 7 years old. 250 hours is barely 45 minutes a week. It really doesn't take that much to rack up some serious hours.
I think you make great points!
Not sure why, but I tend to either be all-in on a game or not playing it at all; playing my Stardew saves for an hour would feel pretty unsatisfying because I wouldn't remember what my plans were the last time I played and therefore wouldn't feel like I got anything done. and Skyrim always ends up being "Modding: the game" because I set up mod lists, test them out, and then only play for a little bit before moving on, oops.