this post was submitted on 21 Jun 2023
89 points (100.0% liked)
Gaming
31 readers
1 users here now
founded 2 years ago
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What was the issue with the battle system? I always thought timed hits were a great idea to make turn based battles less tedious, and mapping action menus to the four buttons worked well. I guess the encounter rate might be a bit high compared to modern RPGs, and it would be nice to be able to pin attacks to the top of the menus.
I mean since then RPGs have kinda evolved by either moving to faster, more action based systems, or the ones who remained turn-based just do it really really well with customization and strategy like Persona or Dragon Quest.
But Super Mario RPG system was already kinda of dated even for its time, don't get me wrong, I loved it, but compared to a title like FF6 with its esper system, status, relics, and what not, Super Mario RPG for most of the game just boils down to do damage, do more damage while spending a resource, or heal. With the timed hits to make things a little more interesting.
But based on the preview looks like it should have some more depth this time around!