this post was submitted on 27 Sep 2023
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Capcom president Harushiro Tsujimoto claims that the prices of video games need to increase to meet ballooning development costs.

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[–] Orionza@lemmy.world 13 points 1 year ago* (last edited 1 year ago) (2 children)

When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now ... Other companies need to take note.

From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally to fix issues instead of asking their customers to fuel their greed.

[–] GoosLife@lemmy.world 8 points 1 year ago (2 children)

He said "because of ballooning development costs". Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.

$14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.

You're comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

I'm not saying he is in the right, just pointing out that it is apples to oranges.

[–] SeeJayEmm@lemmy.procrastinati.org 4 points 1 year ago (1 children)

You're comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

That's sorta the point tho, isn't it. Not saying Capcom should be one guy in a bedroom, but maybe there's alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.

[–] closetfurry@yiffit.net 3 points 1 year ago

I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.

Last one I remember like that was Ubisoft's "Grow Home" which was utterly charming and had me hooked from beginning to end. Didn't need to be big. Didn't need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.

More games like that please! Maybe the development costs didn't have to balloon that much.

[–] guacupado@lemmy.world 1 points 1 year ago

These "development costs" are creating beta-level games and you don't even just pay $60 for a game anyway.

Street Fighter 6 is $60. Street Fighter 6's TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of "DLC" and MTX.

[–] Neon@lemmy.world 0 points 1 year ago

there is a slight difference between an indie-studio and a AAA-studio I'd wager

i also prefer to play Indie games, but to say that their financial situations are comparable is misinformed at best.