this post was submitted on 27 Sep 2023
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He said "because of ballooning development costs". Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.
$14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.
You're comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.
I'm not saying he is in the right, just pointing out that it is apples to oranges.
That's sorta the point tho, isn't it. Not saying Capcom should be one guy in a bedroom, but maybe there's alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.
I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.
Last one I remember like that was Ubisoft's "Grow Home" which was utterly charming and had me hooked from beginning to end. Didn't need to be big. Didn't need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.
More games like that please! Maybe the development costs didn't have to balloon that much.
These "development costs" are creating beta-level games and you don't even just pay $60 for a game anyway.
Street Fighter 6 is $60. Street Fighter 6's TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of "DLC" and MTX.