this post was submitted on 10 Nov 2023
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

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[–] Dudewitbow@lemmy.zip 9 points 1 year ago

Windows doesnt blankent statement run every game faster than linux as native sometimes isnt the fastest method.

Take for example, dx11 and older games. They lack a asynchronous shader cache which heavily helps minimum framerates and 1% lows. Because of older api games going through the dxvk translation process, games them would have a working cache and bypass some inherent problems with a game. MMOs like Final Fantasy 14 and guild wars 2 gain benefits, even single player games like FF7R translating from DX11 > Vulkan performed better than the DX12 native.

Elden Ring was one of the first games to show this problem and was documented. When Elden Ring launched, it effectively had shader cache broken, causing microstutters. Users on Linux, especially the steam deck, did not receive that problem because Vulkan already fixed the probelm without the devs needing to fix it.