this post was submitted on 18 Nov 2023
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[–] rtxn@lemmy.world 45 points 1 year ago (1 children)

That 20-30% tax also gives developers access to Valve's massive infrastructure (content delivery ain't easy or cheap) and Steam's audience, and that's something that can't be replicated with exclusivity deals.

[–] MudMan@kbin.social 9 points 1 year ago (4 children)

Oh, and they KNOW that, too. Valve's entire business model is making other people work for them. Their third party relations talks are less keynotes and more thinly veiled, very pleasant shakedowns.

[–] rtxn@lemmy.world 8 points 1 year ago (1 children)

Exactly, they're offering useful services for monetary compensation. How dare they?

[–] MudMan@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

Not services, they are offerning their status. That's different.

You don't go to Valve and get services any more than you do from Sony, Nintendo or Microsoft. Valve isn't looking for content, though. They have all the content. The entire firehose.

To be clear, I'm not saying Valve is worse. But it's at best about the same, and arguably harder to work with on anything but getting out of your way to let you publish. The one thing I begrudge them is taking the social media model of making others work for you for free into game publishing, which I do think is a bit iffy. Maybe I'm just old fashioned there.

[–] rtxn@lemmy.world 13 points 1 year ago (1 children)

You are fundamentally misunderstanding what services they offer.

For starters, the infrastructure. Publishing a game, or any online content, is a massive undertaking. You need a robust solution for both storage and delivery. It needs to be scalable with the number of downloads, able to handle the bandwidth of parallel downloads, and resilient to hardware failure. You need a CDN to overcome geographic obstacles. You need a solution to orchestrate the distribution of software updates. In current year, most of these issues are solved by various platforms and the process is extremely streamlined. You upload a video to Youtube and soon enough a person in Timbuktu can watch it in full HD. Steam's infrastructure does the same thing for games. Storage, distribution, updates, and lots of smaller online services that make up a robust gaming platform.

Steam is a fairly competent storefront. I'm not a game developer, I can't speak for the full experience, but at the very least, Steam implements discoverability, payment processing, and license management. All things that a fully independent developer would have to implement or pay to have someone else do it.

Finally, you can't just equate Steam's large audience with their status. Community features, the almighty algorithm, discoverability (again) and recommendations are all features that would not exist without Steam.

If you can't see how all of those are valuable services to game developers, you're beyond reason.

[–] MudMan@kbin.social 1 points 1 year ago

No, yeah, Steam's business model is very comparable to Youtube's. That's my exact point. I've made that specific comparison elsewhere here. I don't know how long you've been around the "Fediverse", but when you're not actively defending a corporation you like way more than a human should like a corporation that's not typically considered a defense around these parts.

But hey, yeah, that's a good mental model for it.

Look, I'm aware of the work Steam and other gaming first parties do. Like, very aware. Way more aware than most. You're Internetsplaining the crap out of this to me right now. And I'm telling you Steam has been actively cutting down the amount of those things they do based on their quasi-monopolistic positioning. Their entire business model and concept is to create a platform that runs itself (or is crowdsourced to its audience and creators as much as possible). That goes all the way down to content creation, discoverability, curation and more. Their idea is to do game-publishing-as-social-media.

I have very mixed feelings about that, but I don't think it's fundamentally invalid. They've staved off enshittification so far because they have SO much money and they're a private company, so they aren't mandated to drive endless growth out of that model.

The observation I'm making is that Steam hangs in the same space, ideology and business practices as Amazon or Youtube, but they absolutely don't get the same crap for it as Amazon and Youtube. Which demonstrates a somewhat horrifying fact: It's not the existence of the billionaires like Musk, the monopolistic behavior like Amazon or the black-box gig economy algorithm that pisses people off. It's just the enshittifiation of the end product. If the incentive system in publicly traded companies wasn't so terrible at doing its job people would just live in the shadow of Google and Amazon and Twitter for the rest of their lives and actively love it.

I mean, I guess in a way it's comforting, in that it's proof positive that the liberal assumptions about the market self-regulating optimally are absolutely wrong, but it's still kinda disappointing to see the true power of branding.

[–] MeanEYE@lemmy.world 3 points 1 year ago (1 children)

Valve's entire business model is giving users what they want. People praise Gaben for a reason. When faced with piracy he didn't go and add Denuvo or something equally stupid. Instead he localized games and provided a better service to users than pirates did.

Trend these days with every company is to blame the customer. If it's Bethesda, then yeah you computer sucks you need to upgrade, optimizations be damned. If it's Epic, then it's exclusive deals with developers who later run to Steam in attempts to get some more money. Blizzard released Warcraft3 reforged in such a sorry state people couldn't play, but they made sure people couldn't use original WC3 game and had to buy reforged.

[–] MudMan@kbin.social 3 points 1 year ago (2 children)

He literally made online authentication DRM mandatory for the biggest single player PC game of 2004 in an absolutely unprecedented move.

People were furious.

How has everyone forgotten how big of a ragefest it was to force everybody who bought HL2 in a box to connect to Steam? I swear that guy stumbled upon the One Ring or the spear of Longinus or some mass mind control device, because it's absolutely nuts how much people have memory holed all this stuff.

[–] sandriver@lemmy.blahaj.zone 3 points 1 year ago (1 children)

I think the mind control device is speaking to values people actually hold and then doing something completely different, kind of like mainstream political parties here in Australia. There's an imaginary honest, oldschool merchant Valve that lives in people's heads, and there's the actually practicing Valve the megacorp.

Or, more broadly, just the incredible power of cultivated charisma and rhetorical prowess and a cult of personality. The fervour with which people take any impersonal criticism of a business as a personal attack on a close friend, family member, or community is evidence of that.

See also a certain Square-Enix director spouting conservative, transphobic rhetoric and somehow being hailed as an ally, minus a small amount of people who saw through the smoke and mirrors act.

I swear there's a cohort of people that could have gotten into politics but decided the games and tech industries would make them more money.

[–] MeanEYE@lemmy.world 2 points 1 year ago (1 children)

Okay, by your own account Valve's good standing is "imaginary honest,old school merchant". So can you point out at least some malicious acts they performed?

I am not just blindly defending them, I have no benefit in doing so. But in reality, especially compared to other publishers, they are really benign. I can't remember when was the last time Valve screwed over their customers. Sure they disappointed some people with bad game releases, but all those people got their money back. Compare that to what Blizzard, EA or Bethesda do. It's night and day.

[–] MudMan@kbin.social 1 points 1 year ago* (last edited 1 year ago)

Again the memory hole.

Valve fought against pressure from regulators to have a returns policy tooth and nail. Memory holed.

The first major platform to establish one of those was actually EA's Origin. Valve only agreed eventually when the rest of the competition started making that a standard and it seemed easier to just go with regulator requests at that point. Memory holed.

I'll say this for your argument: Valve is much more likely to screw over devs than end users, as a matter of both strategy and corporate culture. Most of my issues with them historically go in that direction.

But still, there are plenty of examples of Steam getting weird about these things. You just acknowledged them using their position to enforce DRM minutes ago, and that's already down the memory hole.

I actually agree that Valve is pretty solid operationally when it comes to customer service, at least for their size. They have a good view of short versus long term gain. But there's a big, big gap between being good at community management and customer service and being "night and day" against the "malicious" competition. That narrative is nuts.

[–] MeanEYE@lemmy.world 2 points 1 year ago

They did abuse their position to push Steam as a distribution service. Valve was ground breaking in many moves, good and bad. As for how people forgot how big of a ragefest it was, because people love to rage and Steam turned out good.

[–] ryathal@sh.itjust.works 1 points 1 year ago (1 children)

They did the work for global credit card transactions, tax, distribution, forums, cloud saves, multi-player support, anti-cheat, achievements, controller support, friends lists, unlimited game keys, workshop for mod support, add drm, voice chat, and more. All that for a 30% cut.

[–] MudMan@kbin.social 1 points 1 year ago

Yes, we've established they are a first party like any other. For the record, if you manage to get Microsoft/Activision, Sony, Nintendo, EA or Ubisoft to publish your game they'll also throw QA, marketing and localization into the mix.

The difference is you'll sign a specific deal and have a publisher at that point. Valve will tell you what they want you to do, then poof out into the distance and give you a link or at best an API to access all of those things at no extra cost to themselves. Their entire business model is for others (both devs and users) to work for them within their systems. Which is fine. I'm also less hostile to the gig economy than many around here, but even I am not gonna actively cheerlead for it.