this post was submitted on 04 Jul 2023
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I haven't checked into the code yet, but I imagine you can map out what all is in memory and force more aggressive garbage collection to find some middle ground.
Rust is not a GC language.
I read down the list afterwards and found it was using Rust. I skimmed through the source and it is well organized, but would still take quite a while to get up to speed on.
I saw unit and integration tests. It might be beneficial to generate or capture some data to replay to simulate the load and add debugging. I don't know much about the abstraction layers. I did see opentelemetry, which is a project I got frustrated with on the lack of stability (fast changes on api).
I have only dabbled with Rust to test the waters. The largest thing I've made was a GUI snake game, and made it portable so it could be compiled for cross platform.