this post was submitted on 31 Jan 2024
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People tend not to like gyro aim.
People are wrong, but I am not surprised.
whether they like it or not, it should still be included on a "premium" product, when the Wii U controllers had it!
Problem is that even on a premium product, cost is gonna be a factor. Well, and weight.
I can think of a bunch of features that could be supported in a controller. Problem is, not everyone is gonna want everything, and if they put it on the thing, everyone is gonna pay for it. On the XBox Elite Series 2:
Interchangeable thumbstick hats: Yes
Interchangeable D-pad hats: Yes
Interchangeable thumbsticks (a la the Thrustmaster eSwap): No
Rumble motors: Yes
Haptic force feedback (a la the Playstation's DualSense): No
Gyros (a la the Playstation's DualSense): No
Force-feedback triggers (a la the Playstation's DualSense): No
Hall Effect triggers: Yes
Hall Effect thumbsticks: No
Extra back buttons: Yes, 4
Extra face buttons (a la SCUF Envision): No
Force feedback thumbsticks: No (I'm not aware of anyone that makes these, but force feedback joysticks were once a real thing, useful with flight sims simulating pre-fly-by-wire aircraft, like the Microsoft Sidewinder Force Feedback 2)
Pressure-sensitive buttons (a la the Playstation's DualSense): No
Bluetooth LE: Yes
Wired: Yes
RGB LED: Yes (though apparently the XBox hasn't historically provided access to this and Steam Input does; I don't know if this has changed).
i get that, but adding a gyro is really, really minor, just a couple modules on a PCB