this post was submitted on 14 Mar 2024
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While I would still prefer no anti-cheat, this also means we probably won't have to worry about a non-compatible anticheat getting added later.

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[–] warm@kbin.earth 7 points 9 months ago* (last edited 9 months ago) (1 children)

Literally makes no difference, its cat and mouse. Still rampant cheating on Valorant. BattlEye, EAC all the same.

Prevention has proven pointless. In my opinion the best way to combat cheaters is machine learning, non-intrusive and can get increasingly effective.

[–] JohnEdwa@sopuli.xyz 5 points 9 months ago* (last edited 9 months ago) (1 children)

Oh the days when anyone could download wall hacks and aimbots from a random forum and run them, those were truly great times. It was really nice starting a match in CS and getting shot every time you showed a pixel of your head anywhere. The TF2 sniper bot thing few years back really brought a nostalgic tear to my eye as well.

Anticheat sure sucks, but without them any game with global matchmaking and not a tightly knit set of community run servers with a very active moderation ready to wield the banhammer would literally be unplayable, as people are assholes.

[–] warm@kbin.earth 2 points 9 months ago

Yeah, but we are well passed that.
Some games now restrict certain legitimate programs in the name of "anti cheat", which is stepping well over the line. Kernel level AC needs to go aswell. Server side AC and ML is the proper path we should be taking instead of adding attack vectors, privacy invading software to our PCs.
There's other solutions that can be developed to minimise cheater impact in games, such as trust factor from Valve. We are never going to get rid of cheaters, people are scum, but we can try to minimise their impact.