this post was submitted on 05 Apr 2024
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[–] stardust@lemmy.ca 3 points 7 months ago* (last edited 7 months ago)

Yeah, same goes for Apple and Google. People just look at cuts, but these companies do pay their employees well and the cut they take may be a large part of it, and they branch out to other things like Apple with Vision Pro, or Google and their many failed projects like Stadia. Companies that run on razor thin margins can lead to Amazon or Walmart working conditions. The treatment of devs is more the publisher issue with the company not taking care of their own employees.

Could cuts be better for creators? Yes. But, just fixating on cuts is a very simplified metric, and even Epic has shown themselves their inability to dedicate resources operating on the cut they are now that is losing them money and still years later struggling to be nothing more a worse fanatical or humble bundle with a launcher. Which tends to lean towards if you want to offer low cuts being a more simple key reseller storefront is more realistic than trying to maintain an ecosystem off of it and profit, since making a feature rich launcher is turning out to be much harder than thought.