this post was submitted on 05 Jun 2023
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[–] Jediotty@lemmy.blahaj.zone 13 points 2 years ago* (last edited 2 years ago) (1 children)

"Apple's product web site says that battery can support "up to 2 hours of use," or all-day use while plugged in to a wall outlet."

This would kill me, I hate VR/AR being tethered, and if the 2 hours battery life (there estimate which I don't trust) is accurate, it would not be worth it for me, especially that price.

I understand why it's so expensive, I honestly wouldn't be surprised if there was barely any mark up on it, but like this is not going to be purchased by a lot of people (imo), not for the price of a used car.

My friends parents are rich, maybe they'll get it and I can try it.

[–] Lowbird@beehaw.org 8 points 2 years ago (1 children)

To be fair, at least for me, when I play roomscale VR games that would most benefit from wireless, I find play sessions tend to be shorter than for seated / non-VR games, on account of I get tired because a lot of the games are actual workouts. 2 hours is a looong time to beat saber, if that or similar is the main use case.

But yeah nobody's gonna bite for that bonkers high price, except rich apple fanboys I guess maybe. Or companies, but that seems a stretch too honestly.

[–] LimitedBrain@beehaw.org 2 points 2 years ago

Yeah but they aren't pitching it that way. And it's 2 hours with the extended battery. But even then, they pitched movie watching a bunch. Guess what. A bunch of movies go over 2 hours in length. And 2 hours is just movie. What if you get interrupted or have to pee or answer a call?

And they pitch it for work but at a desk, no one will use this plugged in, and away from the desk 2 hours isn't going to cut it for work. I don't know who this is for