this post was submitted on 05 Jun 2023
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Gaming
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I'm working on a D&D homebrew campaign with 11 to 12 planned adventures. It's planned to take the players on adventures to the inner planes (the elemental planes). I've planned the overarching plot for the most part already, but I just need to design the contents of the individual adventures, their locations, goals etc.
Aside from the elemental planes, what sort of themes are you looking at exploring?
Loss and unhealthy ways of dealing with loss. Also the moral struggle when it comes to greater good vs. personal feelings (looking to make this one a theme throughout the campaign).