[-] mcforest@feddit.org 2 points 9 hours ago

Thanks for the tip, but I wanted my first play through to stay vanilla if possible. At least how vanilla the EE gets.

[-] mcforest@feddit.org 8 points 12 hours ago

They might use it differently as well.

[-] mcforest@feddit.org 2 points 13 hours ago

Yeah, the final battle was definitely not a highlight. It took me multiple tries because I got caught off by the traps but in my final attempt I just killed the main boss and completely ignored his companions. I took a look in the wiki afterwards and found out that I haven't even SEEN all of his mates :D

[-] mcforest@feddit.org 2 points 14 hours ago

Oof, I did not expect BG2 and ToB to be that much longer. I did not actually check HowLongToBeat for this one.

[-] mcforest@feddit.org 3 points 1 day ago

BG1 only took me 75 hours. That's quite some time, but by today's standards that could be almost considered short. At least compared to the 180 hours it took me to finish Wrath of the Righteous without any DLC. That game was way too long.

[-] mcforest@feddit.org 4 points 1 day ago

I'm excited. But it will be Siege of Dragonspear first, although opinions on it seem to be mixed.

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I just finished Baldurs Gate 1 for the first time and really enjoyed it. That's why I want to share my thoughts on. I'm acutally kina fond of the genre and love games like Pillars, KOTOR, Tyranny and already tried BG1 a couple of years ago, but I gave up after some hours (more on that later). In the meantime I finished BG3 twice, played through Owlcat's Pathfinder games and now I wanted to give BG1 another go.

Story: I kinda like it, but it's definitely not on the same level as games like KOTOR 2, Disco Elysium or Tyranny. It's just some plain and simple "someone killed your foster father, now it's time to seek revenge". Actually it is not like really like that, because on your way to revenge you kinda solve the mystery of some evil plot, but at the end it all ties together so you can seek revenge. Overall the story just serves the purpose to let other aspects of the game shine. Talking about those...

Exploration: This is where the game shines the most. The story gives you a really clear path and early on even some urgency to that by introducing two companions that kinda set you on a timer. At least that's what they tell you. AFAIK know there is actually no timer. And that's what kinda set me off the first time I played the game. I was rushing through the story which leads to being underleveld, missing out on XP and some fun side quest. During this try I ignored the "timer" and took my time. I did some side quests, explored some low-level regions I haven't seen in my first attempt and had a lot of fun. And especially with those extra XP the game felt better balanced. I didn't overdid it as I just visited some low-level areas much later in the game, but it felt kinda nice that the game just gives you this much freedom over the whole playthrough. But what even is a big explorable map without some faces to punch...

Combat: Combat can be seen as some mixed bag. In the early game your party is frail as f. It really feels cheesy, how you fight in the beginning. You just kite enemies and kill them with bows and slings and throwing daggers, you enter buildings with a single party member to lure single enemies out of them, Sleep is op end ends whole fights single handedly. But in my opinion, that is another strength about this game. Not because this part of the gameplay is so good. But because the game evolves. Whereas in Wrath Of The Righteous early game and end game fights feel the same (at least for me) and mostly differ by the amount of pre-buffing and high-level spells mostly replacing low-level, in BG 1 the combat evolves over time. Sleep gets useless against stronger enemies. You encounter more and more mages over time, meaning that you can't kite so much and have to react quickly to interrupt them. You gain more spells that you need figure out. Pre-buffs are getting more and more important, but not to the ridiculous levels of Wrath Of The Righteous. All of this might turn people off but I was actually really surprised by the amount of variety the combat offers.

I'd like to mention a particular fight that I remember: I was exploring the red canyon early on and there is that one cleric who fights you with a giant army of undeads. I failed that fight a couple of times, because the normal kiting tactic did not really work. He was using magic, some of the undead were archers und undead are immune to Sleep. So I wondered if I should give up and come back later after some leveling or if iI can find a tactic to beat him. My plan doesn't sound that amazing, but I feld kinda genius at that moment: What if I don't fight this battle fair and square and just beat the cleric, loot him and leave. Because my PC was a fighter/cleric himself and I also had a paladin with me. And both have the Turn Undead ability. So I managed to just scare his army of summons, interrupted his casting with the good ol' Magic Missiles and finished him off with a rain ob arrows. I looted the body and just got the f outta there, because I really didn't want to deal with the horde of undead at this time. Great moment. His loot was really worth it.

After all that praise, I want to get so some "negatives". And those have mainly to do with the game's age. The thing is: BG1 really laid the foundation of modern (C)RPGs. It contains a lot of things that we take for granted these days. But there are also things, the we take for granted, that did not really exist back in the day.

QOL: This is where the game feels kinda dated. I don't know on how many things the Enhanced Edition improved the game, but there are some things, that are really not on today's standards:

  1. There is no way to see your currently equipped items while you are trading with a merchant. You always have leave the dialogue, switch to your inventory, remember the stats, speak with the merchant and compare. This is really weird.

  2. The quick bar is really flimsy and not really fun to use for spellcasters.

  3. The menu controls are terrible. "Load Savegame" kicks you out of the game session. Only click it when you are really certain you want to reload or do a quicksave before. Also: You can exit the inventory or character sheet by pressing Escape. But not the journal. Too many times I went into the pause menu when I did not want to.

Companions: Modern (C)RPGs really put a lot of emphasis on those. BG1 does not. There is an entire army of potential companions (in case you let them die) which leads to them not having long quest lines around them. You really have to use your imagination to bond with them. I actually did not dislike that, because it also took the urge to complete quests for companions I acutally don't care about and just want to complete. But people who start the game with different expectations might dislike that.

Conclusion: If you made it this far, you probably only read this text because BG1 is you favorite game anyways. So yes, it was (probably) groundbraking back in the days, still holds up to this day (in most parts) and is rightfully considered one of the greatest RPGs of all time. I personally am looking forward to play Siege of Dragonspear next and continue with BG2 afterwards. I might even try Icewind Dale. Or Neverwinter Nights. They were all in some Humble Bundle with Wrath Of The Righteous .

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Detox in 2027?

[-] mcforest@feddit.org 70 points 3 months ago

I doubt there is any post on Lemmy with -10000 votes.

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Dude, Where Is My Beer? is a point and click aventure in which you play a middle aged man who just wants to drink a normal pilsner. At the beginning of the game you arrive in Oslo per bus and want to use your beak time to get a cold beer. But it gets clear relatively quickly that everyone in this damn city is young and hip and drinks fancy craft beers. At first that sounds like a fun game, but is it? (tl;dr I don't think so)

It's a relatively short game that (obviously) focuses on its humor. But there are two major flaws with this game:

First: The humor. This game makes fun of hipster tropes and the culture of different kinds of bars. I thought I would like that. But after only 15 minutes I thought it was just annoying. It just feels like it's just the same joke on repeat over and over and over. You get in a bar, you ask for a pilsner, the bartender says you are old and unhip and offers you beers the wildest of names. There are multiple different bars that represent different tropes of drinking culture. A sports bar, a bar with some pub quiz going on, ... It feels like all forms of this joke has already been told before the game was released. It got dull way to early for the game to be fun.

Second: Speaking of fun, let's get to the gameplay. It's a point and click, a genre notorious for it's weird puzzles that reach to the point of being basically unsolvable without just mindlessley just clicking everything. And for me, this game is just this. I played on normal difficulty where it is possible to get some hints. But those hints are often missing if you are already in the middle of a puzzle without knowing. Or the hint is "just explore more". And this is the most frustrating thing about this game. In most adventures when you solve a puzzle you get some kind of clue or item which leads to the next puzzle. That's barely the case in this game. Lete give you an example: A woman needs a pen. So you try to find a pen. Some puzzle solving later you give her the pen and what happens? She just starts a phone call. That's it. No reward, no real interaction, nothing. So what are you doing next? Explore the whole map again and see if something changed. The game is too often completely unresonsive to your actions, I found it rather frustrating. At some point I just opened the guide if it took too long to find out what I have to do next.

That's my review/rant about Dude, Where Is My Beer? Has anyone else played it and a similar experience? Or do you disagree with me? And what is your favorite beer?

Ah, and before I forget, the positive things about this game: The soundtrack was okay, I guess? It did not get annoying in 4,5h of playtime? Also,... nah, I think that's it.

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A decade on, we examine how DiRT Rally came through a tumultuous development period to become a surprise success for Codemasters, featuring input from Game Director Paul Coleman.

[-] mcforest@feddit.org 61 points 8 months ago

Like a true patient gamer I didn't play a single game from 2025.

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Patient gamers might be interested in this news.

[-] mcforest@feddit.org 88 points 9 months ago

Thanks to HDMI-CEC you can control additional media players with your TV's remote. Sometimes it might not be perfect for things like long presses and stuff, but for basic controls it works.

That's my experience with an Nvidia Shield and a Raspberry with KODI. I wouldn't really recommend the Raspberry though.

[-] mcforest@feddit.org 51 points 9 months ago

Never, if you're lucky.

Maybe surprise him next year and put some candy in his boots.

[-] mcforest@feddit.org 80 points 11 months ago

I remember those fake beyblades that were completely made out of metal. Those things were dangerous. Never used my original beyblades against those death machines.

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Sim Racing Cat (lemmy.nz)
submitted 11 months ago by mcforest@feddit.org to c/cat@lemmy.world
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Sim Racing Cat (lemmy.nz)
submitted 11 months ago* (last edited 11 months ago) by mcforest@feddit.org to c/simrallyracing@lemmy.world

[-] mcforest@feddit.org 53 points 2 years ago

But it's officially distributed by Beamdog as a patch. So it's a little bit more than a mod.

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mcforest

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