this post was submitted on 15 Oct 2024
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[–] geneva_convenience@lemmy.ml 152 points 2 days ago (1 children)

Obviously the flight simulator runs in the cloud.

[–] sailingbythelee@lemmy.world 31 points 2 days ago (3 children)

People downvoting you didn't get the joke.

[–] Hackerman_uwu@lemmy.world 1 points 1 day ago

Oh they got it.

[–] leds@feddit.dk 22 points 2 days ago

Nah planes go wooosh over their heads

[–] bitwaba@lemmy.world 3 points 1 day ago

Their head is up their ass, instead of in the clouds.

[–] Blackmist@feddit.uk 71 points 2 days ago (12 children)

At this point you might as well stream the game video, it would be less bandwidth.

[–] Kusimulkku@lemm.ee 28 points 2 days ago* (last edited 2 days ago) (2 children)

This guy just invented Google Stadia (and GeForce Now I think)

[–] chiliedogg@lemmy.world 8 points 2 days ago (4 children)

Nobody remembers OnLive...

[–] DJDarren@thelemmy.club 5 points 2 days ago

I remember OnLive. I was waiting for it to become usable, then...nothing.

[–] DoucheBagMcSwag@lemmy.dbzer0.com 1 points 1 day ago* (last edited 1 day ago)

Steve Perlman sure does

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[–] caboose2006@lemmy.ca 46 points 2 days ago (2 children)
[–] ChuckEffingNorris@lemmy.ml 7 points 1 day ago

I watched a couple Of live streams showing a graph for bandwidth as they flew. It tended to spike to around 180 MB a second when whole new areas were loading but during flight it was much much lower at around 10 to 15 MB per second.

[–] SirQuackTheDuck@lemmy.world 11 points 1 day ago

It is. If it's 140 mbit/s (or 15 MB/s), Flight Simulator only uses 54 GB per hour. OP is confusing bits and bytes.

It's still a shit load of data.

[–] scrubbles@poptalk.scrubbles.tech 234 points 3 days ago (33 children)

Okay so after reading the article, that 150MB/s statement is doing a LOT of heavy lifting.

So first off, that was the fastest they recorded. So they just took that times an hour and said "Whoa if it stayed that sustained for the whole hour it'd be 81GB!!". Bam, clickbait title achieved. Ad revenue pleeeease

Now, for actual data, it looks like in rural areas it's about 10mbps and in cities about 100. I'll just throw it out there, why wpukdnt you want it to stream back as fast as possible?

This is like the same stupid RAM argument. I WANT you to use as much as you can! What is the point of paying for the pipe if you don't use everything you can?! There is no reason they shouldn't push it through faster. It's not more data, it's not a constant stream of 150MB/s like the garbage title claims, it peaks at 150MB/s. So good. I'm paying for gigabit, use the full pipe. When I'm playing a game that is my number one priority, give it to me as fast as you can.

[–] SaltySalamander@fedia.io 28 points 2 days ago (3 children)

150Mb/s, way different than 150MB/s...

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[–] ShepherdPie@midwest.social 57 points 3 days ago (6 children)

It's not just the bandwidth that's the issue it's the amount of data as many people have datacaps.

The article says:

official Microsoft bandwidth recommendation for that game was 50 Mb/s.

which comes out to 23GB/hr. That can add up quick. 10 hours in a month equates to 20% of my cap with Comcast.

This also neglects people who live in rural areas that might not even have 50Mbps available and can't play because MS streams half the game to you rather than include it in the install files.

Also *Mb/s not MB/s

[–] exu@feditown.com 59 points 3 days ago (3 children)

Many countries don't have data caps on broadband.

[–] NocturnalEngineer@lemmy.world 38 points 3 days ago (3 children)

Wasn't even aware it was still a thing, apart from on mobile (where it somewhat makes sense-ish)

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[–] echodot@feddit.uk 41 points 3 days ago (12 children)

Just to be clear. Comcast which is a major ISP for the United States has data caps?

I will never understand why the United States insists on living about 30 years behind the rest of the planet.

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[–] LeroyJenkins@lemmy.world 36 points 2 days ago (1 children)

3d terrain tile streaming takes a crazy amount of data. it essentially downloads hundreds of png files at a time and overlays them over 3d terrain data. Everytime you move an inch or pan the camera, it pulls down new data.

[–] zalgotext@sh.itjust.works 13 points 2 days ago (3 children)

That seems like a wildly inefficient way to render things

[–] AlotOfReading@lemmy.world 14 points 2 days ago

MSFS implements optimizations on top of that (progressive detail, compression, etc), but that's how almost all map systems work under the hood. It's actually an efficient way to represent real environments where you don't have the luxury of procedural generation.

[–] Decq@lemmy.world 7 points 2 days ago (9 children)

That's literally how every 3d game works (barring a few procedural games maybe). Now they just stream those texture and meshes as needed and presumably cache them.

Don't get distracted by this terrible piece of an article. It never states how long this peak was. It could have been just 100ms. So interpolating this to 81gb/h make no sense at all. It's just pure click bait.

In the end only the total volume downloaded matters (which the article of course doesn't mention). Why wouldn't you want to receive that as fast as possible?

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[–] Nexy@lemmy.sdf.org 9 points 2 days ago (1 children)

What!? Why the games don't just run locally

[–] mojofrododojo@lemmy.world 50 points 2 days ago (1 children)

they're streaming world data. I shudder to think about the size of the entire dataset.

[–] orangeboats@lemmy.world 6 points 1 day ago (1 children)

Are the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.

[–] cimmerian@lemmy.world 3 points 1 day ago

From what I've heard, yes. They're storing data in cache for frequently charted areas

[–] HorreC@lemmy.world 74 points 3 days ago (9 children)

Cant wait for how many flight nerds are about to find out about their comcast data caps.

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[–] bigredcar@lemmy.world 20 points 2 days ago (13 children)

A lot of isps are rolling out gigabit and even faster internet. Finally having a killer app for it will increase demand for it and shame slower isps to upgrade their old coaxial and copper cables with fiber.

[–] Duamerthrax@lemmy.world 45 points 2 days ago

ISPs are unshamable and a flight sim is a niche application.

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