this post was submitted on 20 Dec 2024
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A deep look into the gender binary as well as transgender/nonbinary characters in video games and how well or not they do in both breaking the binary and allowing for realistic transgender/nonbinary characters.

Talks a lot about genitals, bodies, sex (the act) and attractiveness etc.

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[–] schleudersturz@beehaw.org 2 points 2 days ago

I found this through other means[^1] and appreciated it. It introduced new ideas to me while also describing a lot of things that resonate with me, personally, in words that I wouldn't have strung together, myself.

[^1]: Unbelievably, 'twas the YT Algorithm. Is it because I block ads? Perhaps YT has truly given up all hope of brain-washing me and just fallen back on giving me more of what I want[^2] like a parent tired of a child's nagging? Is this some kind of gas-lighting initiative? Are Alphabet actually not that evil?

[^2]: Kinda wish the creator didn't have to skirt around "acceptable content" policies to survive YT, though. While watching it, I felt their frustration at needing to self-censor coming through and it did threaten to frustrate their argument.

In summary, the argument it makes is that "inclusivity" in games is performative at best and, nearly always, just a token gesture that looks good on the tin and gets praised by the mainstream press but is always implemented in a way that is aimed squarely at cis-het. male players.

One of the strongest examples used to support this is how female player-characters are usually intended to be characters that the player observes, like a voyeur, in the second-person, and player-characters which are intended for the player to identify with and project themselves into are invariably cis-het. males. Lara Croft vs Geralt.

I'm intending to watch it through, again, soon and it might not stand up to the scrutiny of a second, more critical viewing but I certainly found it thought-provoking on round 1.

I'd love to hear other opinions on the video's arguments, though.