this post was submitted on 10 Feb 2025
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Just curious ๐Ÿ™‚

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[โ€“] slazer2au@lemmy.world 29 points 2 weeks ago (3 children)

The Sims.

It will never happen but one can dream

[โ€“] ace@lemmy.ananace.dev 23 points 2 weeks ago (1 children)

There are actually a few projects doing exactly that, at least for the early entries;

  • FreeSO - Open-source version of The Sims: Online but with a bunch of modern improvements, main server shut down at the end of last year
  • Simitone - Single-player interface for FreeSO
  • FreeSims - Open-source engine for The Sims
  • OpenTS2 - Open-source implementation of The Sims 2 engine in Unity

Development pace for them is somewhat slow due apparent lack of interest - and a healthy dose of fear of EA interference - though.

[โ€“] Ferk@lemmy.ml 9 points 2 weeks ago* (last edited 2 weeks ago)

Those are more like engine reimplementations rather than alternatives, which explains the fear of EA interference.

It's a pity so many open source games go in that direction. I honestly wouldn't mind even if the graphics were ugly placeholders or it took a minecraft-style pixelated approach.

[โ€“] tetris11@lemmy.ml 5 points 2 weeks ago

EA are pretty smart here to kill any community interest in developing a free clone, by letting their end users mod the main game very easily.

Hard to compete with that

[โ€“] Shatur@lemmy.ml 4 points 2 weeks ago* (last edited 2 weeks ago)

Same! There are almost no proprietary alternatives either!

It's funny that the first comment is about The Sims ๐Ÿ˜… My wife and I are working on a life simulation game in Rust using Bevy. I've been working on it for almost a year, and feeling a we are feeling a bit demotivated recently. So right now I took a small "break" and focus on improving crates that I used inside the game (input management and networking). I know the project is quite ambitious, but I've always wanted to create something like this. Seeing this many upvotes on your comment is quite encouraging ๐Ÿ™‚

I post my progress at !projectharmonia@lemmy.ml and here is the GitHub page. The project name is a placeholder. I haven't managed to come up with a nice name yet.

[โ€“] Sickday@kbin.earth 28 points 2 weeks ago (1 children)

This may be an unpopular opinion, but I've been preaching to friends for years that FOSS versions of Starbound and/or Terraria would be a big hit.

[โ€“] neon_nova@lemmy.dbzer0.com 10 points 2 weeks ago (1 children)

Iโ€™d love to see a foss terraria.

[โ€“] glimse@lemmy.world 7 points 2 weeks ago (1 children)

Why though? It's $10 and so moddable. The devs are great and so is the community, what's there to gain by making a ripoff?

[โ€“] neon_nova@lemmy.dbzer0.com 4 points 2 weeks ago

I think I misread the post. I would like stardew to become open source so the game can be ported to modern systems in the future if the dev ever stops supporting it.

[โ€“] grue@lemmy.world 20 points 2 weeks ago (1 children)
[โ€“] Olgratin_Magmatoe@slrpnk.net 3 points 2 weeks ago (3 children)

This is my choice as well. After how much of a disaster KSP2 was, it should be turned over to the public for ownership and control.

It can't be worth very much as IP anymore, as they've killed all the goodwill the brand had. So the least they could do is give back to the community.

[โ€“] grue@lemmy.world 6 points 2 weeks ago (1 children)

To be fair, it doesn't have to literally be KSP2. It just needs to be a Kerbal-like space exploration game with an engine not subject to the various problems KSP has.

[โ€“] Olgratin_Magmatoe@slrpnk.net 5 points 2 weeks ago* (last edited 2 weeks ago)

Agreed.

  • KSP like exploration
  • No wiggly rockets
  • Better scaling
  • Performant

That's all it really needs to be. And that's a giant oversimplification, and still a massive ask. But if an open source game had those 4 things, it would put KSP2 an additional 6 feet under, putting it at 18.

I've had my eye on Juno New Horizons. They'd probably not go open source, but they look like they know what they're doing. I might be giving that one a try at some point.

[โ€“] Rin@lemm.ee 5 points 2 weeks ago

KSA (kitten space agency) might be the next thing

[โ€“] KSPAtlas@sopuli.xyz 5 points 2 weeks ago (1 children)

They ended up selling the KSP brand to some random investment company

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[โ€“] Sas@beehaw.org 15 points 2 weeks ago

Trackmania. It's one of my favourite games from my childhood but it being Ubisoft destroyed the whole thing for me. First the version I was playing didn't really work anymore and i got the version after. Then somehow i had license troubles, so switched to trackmania forever which has a horrendous main menu design and now the new cool shit and activity is all on the newest version which has a subscription model and it automatically connects to a Ubisoft Account I don't have access to. I think because i have Linux it automatically skips their launcher so i can't switch accounts. Also I dislike Ubisoft in general and the new one is the first time I noticed it even being a Ubisoft Game. Sorry for the rant

[โ€“] Rin@lemm.ee 14 points 2 weeks ago (1 children)
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[โ€“] neon_nova@lemmy.dbzer0.com 11 points 2 weeks ago (10 children)

Stardew valley and kind of in topic. Iโ€™d like to see an mmo that is federated.

[โ€“] Shatur@lemmy.ml 9 points 2 weeks ago (2 children)

A federated MMO would be interesting! But cheating might be a concern. Anyone could create a server with fully-equipped character and just federate.

But maybe servers could whitelist trusted servers? ๐Ÿค”

[โ€“] Ferk@lemmy.ml 3 points 2 weeks ago* (last edited 2 weeks ago)

If you actually do mean "MMO" and not traditional "MMORPG", then there are skill-based games that would not necessarily depend on "fully-equipped characters" and could be made to be "Massively Multiplayer Online".

You could have an MMO puzzle game where each federated server can host puzzles that other players have to solve.. and where players can create their own puzzles for others to solve (something in the spirit of "the Castle Doctrine" game, for example, but with fixed gold for everyone).

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[โ€“] 3dmvr@lemm.ee 9 points 2 weeks ago (1 children)

Cities skyline, rimworld, random one neopets, lowkey aqworlds, idk I really liked using aqworlds as an afk auto battler chatroom

[โ€“] Albbi@lemmy.ca 4 points 2 weeks ago (2 children)

Federated neopets! Anyone can run an instance but progress and data is shared across instances so if one goes down you can just hop servers?

[โ€“] bluelander@lemmy.ml 3 points 2 weeks ago

My twelve year old self is screaming in excitement at this.

[โ€“] poVoq@slrpnk.net 3 points 2 weeks ago

Probably doable with an plugin for Hubzilla.

[โ€“] HipsterTenZero@dormi.zone 9 points 2 weeks ago (1 children)

Skyrim and the Sims. Both are pretty much mod platforms anyway.

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[โ€“] terraborra 8 points 2 weeks ago (6 children)

Gran Tourismo 2 & 3 and Unreal Tournament. Basically recreations in modern engines.

Those games defined the late 90s/early 00s for me.

[โ€“] poVoq@slrpnk.net 3 points 2 weeks ago

https://github.com/dpjudas/SurrealEngine

But Xonotic is also a pretty good Unreal Tournament like game.

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[โ€“] optissima@lemmy.ml 8 points 2 weeks ago (2 children)

SSBM Melee, straight clone.

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[โ€“] Ferk@lemmy.ml 7 points 2 weeks ago* (last edited 2 weeks ago)

Phasmophobia & other multiplayer horror games of sorts (eg. ghost watchers, Labyrinthine, Pacify, devour, etc). I don't think there's any multiplayer horror game like any of those in the open source world.

I searched and I think there was at least one attempt at the idea (openphobia), but I don't think it ever had a playable release before it was abandoned.

[โ€“] yogthos@lemmy.ml 7 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

I'd really love to see a polished version of Quake 3 as open source. I know Nexuiz exists, but it'd be nice to see some work done to make it look nicer and more visually consistent. I find aesthetics tend to be the weak spot for FOSS games in general.

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[โ€“] Potatisen@lemmy.world 6 points 2 weeks ago (1 children)
[โ€“] ace@lemmy.ananace.dev 7 points 2 weeks ago (1 children)
[โ€“] Potatisen@lemmy.world 3 points 2 weeks ago

Shut the front door! That's amazing, thanks for linking it.

[โ€“] tankplanker@lemmy.world 5 points 2 weeks ago

Train Sim World, yes it will sort of run via Proton, but it properly ported and optimized for Linux with fully opensource routes would be amazing. The commercial version has to be one of the most expensive games to collect a large number of routes. Ideally I would want it to support fully FOSS and commercially sold routes.

[โ€“] hmmm@sh.itjust.works 5 points 2 weeks ago
[โ€“] 58008@lemmy.world 4 points 2 weeks ago* (last edited 2 weeks ago)

Something like Tetris Effect: Connected, Breakout: Recharged or Space Invaders Extreme. Oldschool classic games, but made with fancy new bells and whistles.

[โ€“] ICastFist@programming.dev 4 points 2 weeks ago (3 children)

Earth Defense Force. Something where a single player or a bunch of them level city blocks with overpowered equipment in order to stop giant insects, aliens, robots and whatever the hell else from destroying the city

[โ€“] poVoq@slrpnk.net 3 points 2 weeks ago (5 children)
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[โ€“] Albbi@lemmy.ca 3 points 2 weeks ago

Binding of Isaac

[โ€“] heliophane@lemmy.ml 3 points 2 weeks ago (1 children)

Shadow President/CyberJudas. I know that it's an extremely unknown series, but I would kill for a spiritual successor that doesn't need dosbox. I'd also love to be able to play as other nations.

[โ€“] Shatur@lemmy.ml 3 points 2 weeks ago

A president simulator? This sounds great! Never heard about these games, thanks for sharing!

[โ€“] mukt@lemmy.ml 3 points 2 weeks ago

AoE2 Expansion.
Woukd really like to see FOSS gaming community around that as well.

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