216

Might as well stick with 4.5 at this point and focus on actually completing the damn thing

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[-] DarkCloud@lemmy.world 30 points 7 months ago

It's often not worth keeping up with engines unless there's specific features you'll need.

[-] MousePotatoDoesStuff@lemmy.world 10 points 7 months ago

True. In hindsight, I probably could have stuck with 4.4, too.

[-] Klear@quokk.au 7 points 7 months ago

Yeah, otherwise development might take forever...

[-] null@lemmy.org 8 points 7 months ago

Don't nuke your codebase chasing engine updates.

[-] entropicdrift@lemmy.sdf.org 5 points 7 months ago

It can be a real fight to upgrade. Why duke it out with the code when you don't need to?

[-] sp3ctr4l@lemmy.dbzer0.com 7 points 7 months ago* (last edited 7 months ago)

... How about a total revamp and expansion and improvement of the IK system in 4.6?

Also, 4.7 will probably be finalized within 6 weeks, at the rate they're going.

Also also, I'm fairly sure the jump from 4.5 to 4.6 didn't like, break anything.

There's new stuff, and then if its meant to replace old stuff, the old stuff is still there, just tells you its deprecated now, depending on your console/warn settings.

[-] Samskara@sh.itjust.works 1 points 7 months ago

Exactly. Especially since games only rarely get updates for several years.

[-] slazer2au@lemmy.world 20 points 7 months ago

Kinda wish they had an LTS version

[-] AceOnTrack@lemmy.blahaj.zone 18 points 7 months ago

Unless there's a specific thing you need in the newer versions, there's no point upgrading. Use the framework you started with. Make your next project with the new framework.

[-] lorty@lemmy.ml 3 points 7 months ago

I know we take forever with projects but there really isn't a reason to upgrade once you're well on your way right?

this post was submitted on 11 Mar 2026
216 points (98.6% liked)

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