this post was submitted on 29 Nov 2023
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[–] spudwart@spudwart.com 155 points 1 year ago (1 children)
[–] LemmyKnowsBest@lemmy.world 19 points 1 year ago (1 children)
[–] lilsolar@sh.itjust.works 4 points 1 year ago

Lack of trees as well

[–] Dagwood222@lemm.ee 92 points 1 year ago (6 children)

[off topic?]

Just read an interview with the young actors from 'Stranger Things.' They said that one of the craziest 1980s thing they did was get on bikes and just ride around town, unsupervised. One said he looks around now, and never sees kids just riding bikes.

[–] ohlaph@lemmy.world 36 points 1 year ago* (last edited 1 year ago) (1 children)

We even did that without maps. If we got lost, we just rode around until we recognized something familiar.

[–] whofearsthenight@lemm.ee 5 points 1 year ago (3 children)

I've noticed with my kids I have to know where they are basically at all times. Leave school, go to friends house, I get notified. On weekends if they go from one house to the other, I need to know.

When I was a kid, I would get up and on my bike around 7-8am, would not be back until dark at least, and just go... anywhere? Ride 10 miles across the whole town, through construction, to the creek or up the big ass hill a little outside of town? Sure. And the wild thing about this is that it was completely normal.

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[–] doctordevice@lemm.ee 32 points 1 year ago (2 children)

I was born in 1993 and I did that with my neighborhood friends too.

[–] Dagwood222@lemm.ee 6 points 1 year ago (1 children)

I posted because I have seen it go from expecting a bike rider to be a kid to expecting them to be an older adult. But I guess it's different depending on where you live.

[–] LillyPip@lemmy.ca 4 points 1 year ago* (last edited 1 year ago)

It definitely is. Kids bike down my street every day, though much more on weekends, I think because most schools near me don’t allow walking or biking to/fro anymore. Some kids getting run down on rural roads because they’ve been paved and turned into highways made it too unsafe for many kids to walk or bike to school, and it was too big a headache to have selective rules.

I’m in a suburban area between rural and city where kids don’t have to worry about high speed traffic or much violent crime, so kids are still free-range here. They videogame, too, of course.

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[–] callouscomic@lemm.ee 21 points 1 year ago (1 children)

I see kids doing that in my neighborhood all the time. There's some that go with poles down to fish in a nearby creek. It all depends on where you live.

[–] ziixe@lemmy.dbzer0.com 5 points 1 year ago

Hell I was born in the mid to late 00s and i grew up in the 2010s, but I still did this, we did have dialup internet (i lived and still live in the middle of nowhere, but now we get satellite internet) and I distinctly remember the time we went with my sis and some friends and a fucking massive storm appeared, I thought we were gonna die lol, I think I was like 10 or 11 at that time

Yes I am an European, specifically one of the eastern kind

[–] FlyingSquid@lemmy.world 12 points 1 year ago (2 children)

True, I rode all over the place when I was a kid. We let my daughter ride everywhere she wanted within our (very large) subdivision, but it's semi-rural and the entrances are both country roads that cars hurtle down, so we didn't feel safe letting her down those. When I was a kid, I lived in town, so it was different. Maybe kids in town aren't like that anymore though.

[–] Uncle_Bagel@midwest.social 40 points 1 year ago (2 children)

The problem is that there isnt really anywhere for kids to hangout any more. Playgrounds are for small kids, but even just biking to the library is completely out of the question for most middle schoolers/early teens who dont have a car. There's no malls, few small public parks, no arcades, small local dinners/ice cream joints, or any other "third places"that aren't just school or home. We, as a society, have spent the past 40 years destroying the concept of a public space and are now shocked that we dont see kids hanging out in non-existent spaces.

[–] FlyingSquid@lemmy.world 18 points 1 year ago (1 children)

Yeah, it sucks for my daughter. There's almost nowhere to go. And worse, there's almost nowhere to go that doesn't cost money and we're down to a single income. There was so much to do when I was a teenager growing up. There was a small park downtown where all the punk, goth and alternative teens hung out. I must have spent half my teenage years in that park.

My daughter is in online school now. I don't even know where she should go to make friends.

[–] whofearsthenight@lemm.ee 3 points 1 year ago

Dude, this is the thing that depresses the hell out of me. When I was kid there were skating rinks, arcades, malls, etc. Granted, those things cost money as well, but most of us could make a $5 last all day.

[–] RaoulDook@lemmy.world 9 points 1 year ago (1 children)

They can hang out anywhere they want actually. We didn't have any kid hangout places back in the 90s and we biked and skateboarded all over town. We hung out with friends in parking lots and stores, wherever we wanted to basically.

The problem is the frame of mind that they need a structured environment to do their activities when they don't.

[–] Dozzi92@lemmy.world 4 points 1 year ago

For real. Cemetery. Storm water culvert. That's about it, outside of someone's back yard, the cemetery and the storm water culvert. And I grew up in a fairly urban place. Not a city, but certainly not back country. Hop on bike, find somewhere without adults.

[–] Zoomboingding@lemmy.world 6 points 1 year ago

When I was a kid in the 90s, we biked all over. Loved going 5 miles down the highway to the surplus store. It wasn't a busy highway though and had a big shoulder.

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[–] 1984@lemmy.today 31 points 1 year ago (17 children)

That was the thing about old games, they weren't worried about being difficult sometimes. Gamers were happy to get a challenge.

[–] rockerface@lemm.ee 72 points 1 year ago (5 children)

The old old games - the arcade games - were made difficult on purpose to farm coins for continues, in fact. Then with video games, publishers gradually started flipping it over to encourage players to complete their games and buy new ones

[–] 1984@lemmy.today 28 points 1 year ago* (last edited 1 year ago) (3 children)

Yeah I was never into arcade games as a kid. I realized right away that they were made to be difficult for that reason, so it felt like they were not worth it.

But games at home, at my commodore 64 or Amiga, were often difficult too. There was often no tutorials even. You just started playing and figured things out. I remember feeling like I had all the time in the world back then. As an adult, I often feel my time is limited and I should be doing something useful with it.

[–] leggettc18@programming.dev 15 points 1 year ago (2 children)

Well there’s a few things for early at home games, for one the instruction booklets were actually worth a damn, often containing the story, tutorial, and more. Also, size was at much more of a premium, so since instruction manuals were a thing, it was considered a waste to have all of that stuff in the game itself. I’m sure there are exceptions but that’s the general idea.

Much as I lament the loss of good instruction manuals, it’s understandable why they went away in light of why they were necessary before.

[–] Shiggles@sh.itjust.works 5 points 1 year ago

It’s okay, most* games have good wikis that do an alright impression.

*Less so now that we have the plague that is fextralife and similar doing their damndest to elbow out useful wikis for any and every game.

[–] 1984@lemmy.today 5 points 1 year ago* (last edited 1 year ago) (3 children)

Yeah the best manual I ever read was for https://en.m.wikipedia.org/wiki/Gunship_(video_game), it was amazing. A thick manual explaining so much about the military helicopter and how it worked. Was thrilling to read as a kid.

I don't remember the graphics being so bad though..:) But it's pretty shit by today's standards.

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[–] funkless_eck@sh.itjust.works 7 points 1 year ago

it didn't help if you were in (eg) the uk where games cost £1 a go, rather than 25c. Which was nearly $2 in 1992, so 8x as expensive

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[–] FlyingSquid@lemmy.world 17 points 1 year ago

The real scams were games with countdown timers that went down constantly unless you were able to get a lucky object. Notably, Gauntlet. You had to keep putting in quarters or you would die even if you were really good.

[–] 520@kbin.social 11 points 1 year ago (3 children)

Kinda. Publishers often found arcade difficulty spikes useful in home console games because it would mask how little content there was. Super Mario Bros could be beaten in an hour or two by most people if the lives system didn't send you all the way back to the beginning of the game when you ran out.

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[–] jmcs@discuss.tchncs.de 8 points 1 year ago (1 children)

Making the game harder also made a smaller game last longer. If you remove the difficulty factor of lots of most old games, either by tweaking it or mastering it, then it becomes possible to beat the game in a matter of minutes.

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Gamers these days!

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[–] TokenBoomer@lemmy.world 22 points 1 year ago (8 children)

I spent an entire summer playing Atari. An entire month beating Pac-Man. I leave my kids alone.

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[–] UNWILLING_PARTICIPANT@sh.itjust.works 19 points 1 year ago (1 children)

I think it was easier to make this jump if you were small. Maybe it's an illusion, but it felt that way

[–] PauloPelle@lemmy.world 4 points 1 year ago (1 children)

Believe, technically speaking, it merely increased his size and hitbox vertically. Realistically speaking whatever helped your developing brain overcome it is true even if it isn't technically so because what matters is you did it 💪.

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[–] GrammatonCleric@lemmy.world 11 points 1 year ago (5 children)

You literally run across the first two and jump, wtf 😂

[–] FlyingSquid@lemmy.world 12 points 1 year ago (1 children)

I take it you weren't 10 years old in 1987.

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[–] iAvicenna@lemmy.world 9 points 1 year ago* (last edited 1 year ago)

The problem is not so much the total time spent on the device but more the time spent per content nowadays. There is a certain value in spending 3 days to accomplish something whereas imo no value in spending 5 seconds per content.

[–] EherVielleicht@feddit.de 8 points 1 year ago (1 children)
[–] ininewcrow@lemmy.ca 7 points 1 year ago

Yeah .... don't needle around carefully jumping onto one block then spend half an hour positioning yourself right to the edge to give yourself enough room to run and jump ... You have to learn to make a full on run over the pipe, just touch the far edge, land on the far block still running at full speed and time your jump at the last possible moment .... It's a skill that takes months to achieve ... I know because I spent an entire summer one year doing that.

[–] Slow@lemmy.today 7 points 1 year ago (1 children)

I played a playstation on a similar tv. No one thought about it at the time, but such a screen is not suitable for looking at at close range.

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[–] Valmond@lemmy.mindoki.com 6 points 1 year ago (1 children)

Remember how I played Bounty Bob without knowing that if you jumped straight up, ju could start a side-jump any time you were in the air (by wiggling left or right), making livel 23 finishable...

That one tile you had to walk on, I spent so much time trying to jump in the craziest patterns to get to it with no success of course 😅

[–] BruceTwarzen@kbin.social 6 points 1 year ago (1 children)

I played probably around 100 hours of "a boy and his blob" on the gameboy. Never finished it, never understood it, couldn't read english (not that it would've helped but i didn't know) never even finished the first level if it even has levels.

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[–] HiddenLayer5@lemmy.ml 3 points 1 year ago

"Y'all kids today spend too much time on devices."

Yeah, because that device literally gives us access to all the information the entire human race has amassed. Not only that, but we also have our work and/or school tied into it, so for those things we literally need to be on it at least part of the time. Instead of hoarding expensive books that you've never read to justify having an oversized McMansion with a "library", we access our information as needed.

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