this post was submitted on 26 Jun 2026
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Gaming

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[–] SpicyLizards@reddthat.com 30 points 1 month ago (2 children)

I don't like seeing sneaky shit from valve. All companies go that way eventually, hope it's not now

Remember: companies are not your friend.

[–] andho@lemmy.zip 2 points 1 month ago

Like the time they lowered the SSD spec for the Steam Deck

[–] Korhaka@sopuli.xyz 18 points 1 month ago (1 children)

Probably reasonable, it is going to vary by game a lot. Some will easily and others not a chance. Got an old 2011 laptop that would output 4k 60FPS if it was capable of outputting 4k... Actually could probably SSH onto it from something else with a 4k screen. What FPS does a terminal get?

[–] IAmYouButYouDontKnowYet@reddthat.com 12 points 1 month ago (1 children)

I refuse to use the terminal if it can't freesync at 144hz. Screen tearing during updates sucks.

[–] bigbangdangler@reddthat.com 8 points 1 month ago

This is more about "4k gaming at 60fps" being vague than anything else.

Playing Bejeweled? Enjoy 4k @60fps then.

Playing Starfield? Well....

[–] Datz@szmer.info 8 points 1 month ago* (last edited 1 month ago)

I'm assuming what they meant is that it's possible for PS4 era or indie games, which is probably half of what they expect the intended market (me) to play. (Unless it can't do that for PS4 games either, in which case, oof)

That's my use case for 4k anyway, like Switch 2 exclusives - which ALSO run at upscaled 4k 60fps, and some people market it as such, but nobody expects NS2 to do that for PS5 ports. (As pathetic as comparing the Machine to Switch 2 is)

The problem is Valve using "all current releases" and "4k60fps" very close to each other...

[–] snooggums@piefed.world 7 points 1 month ago (1 children)

Marketing the new Steam Machine for 4K at 60FPS was a bit silly really - because there's very few titles it's likely to ever be able to hit with the specifications.

The vast majority of titles on steam that are 5+ years old should hit that easily, if they have a 4k option I guess. It will be the newer AAA titles with higher settings that won't. The new wording is more accurate, although I hate 'up to' in any kind of marketing because it was abused so much.

Another change recently - the order emails. We were expecting Valve to send out emails on June 25th which is what they said in the original announcement, to confirm if you have a reservation or if you're on a waiting list. That didn't happen.

When I joined the list I did so because it said emails would go out starting on June 29th, which gave me time to have funds available if I was lucky enough to be first in line. The 25th was the sign ip closing date.

[–] mbfalzar@lemmy.dbzer0.com 2 points 1 month ago

I paid attention to that and my page when I signed up said that sign-ups closed and the queue randomization began at 10am Pacific, and the email would be sent when the queue randomization concluded, then the emails for people who made it onto the launch batch queue would begin receiving emails on the 29th. At 9:47am Pacific on the 26th I received the email saying I was in queue and would receive the email to purchase when my queue spot was reached. Just under 24 hours seems a pretty reasonable time for randomization and sending out the emails, especially given the already announced 3 days before the purchase emails even go out