this post was submitted on 29 Jul 2026
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I've been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don't mind so much the fact that it's different, lacks customisation and random map generation - I'm bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

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[–] LaunchesKayaks@lemmy.world 18 points 3 days ago (1 children)

I played this Gameboy advance game as a kid where you adopted a puppy and cared for it and all that and then after a certain amount of time your parents in-game made you get rid of it.

I've never felt so fucking betrayed in all my days. I was so mad that I threw the game cartridge out of the car window and my parents weren't even mad because the ending to the game was so fucked lmao

[–] StarvingMartist@sh.itjust.works 3 points 2 days ago (1 children)

Was it Dogz for gba? Because if it was this, i hate to say it, but i think you simply got the bad ending. one of 11 possible ones

[–] LaunchesKayaks@lemmy.world 3 points 2 days ago (2 children)

It was! Why did they give the game 11 fucking endings what the hell

[–] usrtrv@sh.itjust.works 2 points 2 days ago

This game was just trying to teach you the most important lesson for a child: git gud.

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[–] SomethingBurger@jlai.lu 15 points 3 days ago (5 children)

Blue Prince. After reaching room 46 and realising that the game was just getting started, I immediately gave up. This is probably the game that respects the player's time the least that I ever played.

It has amazing lore and overall feeling but is ruined by the RNG. It's somewhat bearable in the first part but becomes extremely annoying when you know what to do but can't because of unlucky draws or not enough steps left.

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[–] JakoJakoJako13@piefed.social 24 points 3 days ago (2 children)

Cities Skylines 2. I've got thousands of hours in the SimCity franchise. Over 500 hours in the original Cities Skylines. CS2 is a fucking mess of a game. It actually ran pretty decently on my PC when it first came out but you could tell it was an incomplete mess right away. The simulation was non-existent. The game looked like dog shit. The only way to get it to run decently was to turn everything down to low and medium. Somehow I squeaked out 75 hours in that first 3 month release window. For a working adult with responsibilities, that's a lot of time for me now. I install it occasionally and see if it's any better. It's not. I did this last week and it actually runs worse on the same PC than it did at launch which is counter to what most people are experiencing.

Mods through the Paradox launcher is a necessary evil for the game to function. I can barely get it to run stable without mods, I don't think tricking out the game is gonna help the situation. It's such a sad case of a game killing a whole genre. Especially when it's my genre. I love city building games and no game has hurt more than Sim City 2013. I didn't even play SC2013. I watched my favorite franchise die and made probably the smartest decision of my gaming life by saying fuck no to that mess. Fucking Cities Skylines 2 is right there with it, but I made the opposite choice. I gave it a chance and it stings all the time.

What's even worse is how such a staple of my childhood has turned into an almost impossible task to recreate. I'll never understand how gaming went from being able to produce 4 generational city building titles in ~10 years to not being able to get one to function at the same level at all in 20. You can count CS1 sure, but even that game was missing something compared to SC4. CS1 is not even close to the same level of SC4. Even now when the game is hard to run on modern hardware.

What's even more killer is we see other examples of Maxis era staples getting second life in new franchises all the time. Planet Zoo 1 and 2. Transport Fever for Transport Tycoon. Planet Coaster taking it's place next to Roller Coaster Tycoon. Hell even the Jurassic World Evolution series fills a gap from the old Jurassic Park Genesis game. But the modern city building attempts are all backwards attempts.

They all focus on the wrong thing. Agents. They all want to be able to simulate every living being and everything they do. It never works. It's why the newest Citystate is such an intriguing project. They're not doing every individual agent. And the dev finally decided to focus on modernizing the engine to work with fully 3d spaces. There's a couple contenders out there that are a year or two away. Citystate, Metro 1998 even though that's more of a throwback. City Masterplan. If just one of these games hit, we're back in business. Until then I've watched my favorite genre die twice. Hopefully the third time is the charm in terms of longevity.

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[–] melsaskca@lemmy.ca 12 points 3 days ago (2 children)

Solitaire. I found out later that the deck only had 51 cards.

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[–] FilthyHands@sh.itjust.works 113 points 4 days ago (11 children)

No Man's Sky. Close to 300 hours across pc and ps4. I sunk a lot of hours into it when it was relatively new and still very sparse (well before the nexus). I end up playing every 4-5 updates, just to see what they added. Everything is a slog. I have been trying to hatch my living ship for what feels like literal years now. I always seem to be one resource shy of whatever tasks I chose for myself, yet I have billions and billions of spacedollars. I have half-finished bases across the galaxy. I never feel like I accomplish anything in this game, and feel like my time is always wasted playing it. According to steam I haven't played in over a year.

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[–] jerkface@lemmy.ca 9 points 3 days ago (1 children)

Rocket League and Rust have each taken thousands and thousands of hours.

I fell in love with RL the very first weekend and bought all the DLC as it came out because I wanted to support an indie developer. I was rewarded by having the thing I loved sold to a corporation who systematically used my love against me until I could no longer tolerate it.

Rust of course decided that I wasn't worth having as a customer anymore and cut me off along with every other Linux user.

[–] FatVegan@leminal.space 5 points 3 days ago

Rust is one of my favourite games that i don't play. I son't think you can have fun in this game if it's not your full time job. Last time i played was like 12 hours after a wipe and i fot gunned down as soon as i left the beach. I knew i don't have tge capacity to play anymore, so i just wandered around. At least i tried. I couldn't get enough hemp for a sleeping bag before dying. People who play ruat seem miserable too. The linux thing just sealed the deal.

[–] NihilsineNefas@slrpnk.net 11 points 3 days ago (2 children)

Warframe. 3500 hours in about 5 years.

I watched it develop from just a fun little "be a magic space murderhobo" into a game with some actual story behind it (and some kinda cool cinematic story missions... that went a bit off the rails when they made time canonically non linear)

The unfortunate part for me was the reputation gating and crafting materials grind. Every new update brought another new material and another new hub world with another dozen or so NPC's to increase your popularity with by running the same missions ad nauseam, just to get another weapon you were going to level up for the Mastery Rank exp and never use again.

I started in the days before Mastery Rank 30 was anywhere near possible, after hitting L1 (30+1) and realising there was no appreciable difference to gameplay I completely lost any reason to play.

I had hopes that there would be something big once you hit the original "max rank", even if there was intent for the devs to continue adding more after that. I had thought there would be some change in the way the game played, like they would reduce the crafting times from 4 days (a new warframe requires 4 blueprints, a head, systems and torso, all 12h crafts, then a 24 hour craft to stitch them all together, all 4 steps requiring blueprints and materials which are RNG drops from different specific enemies on specific map types/planets/hub world areas gated behind reputation)

The GRIND was unreal. They had to roll back their crafting quantities on Railjack after each individual component, of which there were 6, took 1 million credits and 4 sets of 4 figues worth of materials. I nolifed that game hard enough at the time that I spent an entire week (including wait times for the crafting itself) just to build a ship that was advertised as a 'dropship for you and your mates to use both in space and as air support on the open world areas' but that became a "use in very specific missions and one big gamewide event that's never coming back"

Don't even get me started on trying to earn platinum (RMT currency to instantly complete a blueprint that's crafting or buy a new cosmetic/weapon/frame without the crafting steps)

Saying all that, it was a good way to spend time during covid.

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[–] Neural_drift@lemmy.zip 9 points 3 days ago* (last edited 3 days ago) (2 children)

I know I am late to the party here but the Final Fantasy 7 Remake Trilogy just didn't work for me. I played the first game and suddenly my guard was up. Some of the combat is cool, and of course the graphics are better. But every story change from the original was worse, all of the new characters were boring and clearly shoe horned in, and the general game seemed to lack direction despite having solid rails to coast on.

Still, I finished Remake and bought Rebirth and just couldn't. In the first town all the flaws of the remake trilogy were on display. Uninstalled, sold the game, and have zero plans to buy Revolutions (is that the last one?)

I do not see SE capturing the spirit of FF again, which is such a loss.

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[–] Gerudo@lemmy.zip 71 points 4 days ago (13 children)

WoW. I sank hundreds of hours in vanilla. Spent forever getting tier 3 armor completed and most end game content completed and then Burning Crusade was launched. I was so excited that myself and about 15 guildmates road tripped from across the country to meet up and play in person for launch.

I remember crossing the portal and within 15 minutes a common mob dropped an item that was better than one of my tier 3 armor pieces. Pieces I had spent weeks farming for. I was so frustrated that I couldn't enjoy the next 2 days playing, even with everyone there. I got home, played a few more days, and had already replaced half my armor. I quit WoW cold turkey and since then have only logged in once in all these years.

I wasn't even that mad that my armor was replaced, I was mad that it was replaced so quickly, and not even at boss fights. It was normal mobs dropping rares.

[–] merc@sh.itjust.works 1 points 21 hours ago

As someone who joined late in Vanilla, I think the fact that tier 3 armour became meaningless a few days into Burning Crusade was a great move, and necessary for the game.

In Vanilla, if you were late joining, you could never catch up unless someone was really nice and basically carried you for a few weeks. I spent months hearing tales about all the fun that my friends were having, but I couldn't join them because farming the gear to catch up to them was essentially impossible on my own, and would have taken them a lot of time to level me up.

The game needed a reset so that people who hadn't been playing for over a year could catch up. When BC came out, the Tier 3 stuff helped people for the first 2-3 levels, but by the time everyone hit 70, all the gear was reset and everyone was on the same footing again.

That was really healthy for guilds and for the game. If you already had a bunch of people who you liked playing with, you could start on the harder dungeons and then the raids immediately. Everybody started out in crap gear that kept those initial things challenging, and then everyone slowly got better gear. If you had just joined the game, you could catch up to those groups, and either join them, or form your own new group and you weren't behind.

What killed WoW for me was all the borrowed power stuff, where you got new abilities and learned a new way to play, which they'd then just reset with the next expansion. There was also ridiculous button creep, where in the early days (ignoring downranked spells) you'd have maybe two dozen abilities, half of which could be used in combat, and a third of those were rare and situational. By the time I quit, you might need two full bars worth of abilities in combat, your typical "rotation" would use 8 or more, and so-on. On some characters, I had so many buttons that even with maxed out button bars, there were some that had to remain in the spellbook.

The story also got stupider. In the beginning, your character wasn't the centre of the story. You could earn personal achievements, or group achievements, but it was clear that it was a game being played by millions of people, half of whom had also done those same achievements. In later expansions, they tried to pretend that you were the unique person. You weren't an archdruid, you were the archdruid... and so were the other 100 people on your screen. Or you were the maw-walker, but so were the other 1000 people in the maw. And, of course, the lore got more and more incoherent as they kept trying to find corners of the lore that they hadn't yet exploited.

The other major issue with WoW is that both time and the advance of technology, but also Blizzard's choices, killed the social aspect of the game. In the beginning, there weren't good resources to learn how to play, what kinds of equipment were out there, that sort of thing. That meant that one of the best ways to find that out was chatting with other players. That was great. Even if other players were sometimes obnoxious, the fact that you had to chat with them meant that the game felt alive. The only way to join a group for something was to send messages to other people in the game. And, since servers were isolated, people got reputations. If someone was nice to other people, they'd be known for that. If someone was a jerk, or tried to cheat other people, they'd get known for that too.

These days, people use communications not tied to the game at all. There are amazing resources to learn about the game and optimize how you play outside the game, which means there's no need to chat with people in-game. They added a group finder and raid finder so you could join a group for something without ever talking to anyone, which also killed socialization. They merged servers and made cross-realm events so that there was always someone to play with you... but now everyone was effectively anonymous to everyone they played with, so being nice wasn't something that gave you a good reputation, and being a jerk carried no long-term penalties.

Combine all the technological changes with all the lore / storytelling changes and you get a very good, very polished single-player online game, where other people happen to be there sometimes. These days you can be doing a 25-man raid and feel lonely because you're not actually interacting with any of the other players in any meaningful way.

I really wish another MMO would come out that would add back all the social things that Blizzard broke. But, even if someone did everything right, I don't think you could ever capture the magic of that early Vanilla / BC experience because the world has changed.

[–] Valmond@lemmy.dbzer0.com 47 points 4 days ago (3 children)

Similar experience here. You missed the biggest turd though, flying!

So cool eh, no more need to walk eh!

What happened was that instead of roaming about with everyone else, you flew everywhere all alone (just point the "fly" in the right direction and wait ... Soo funny).

And to alleviate this they tried to make it so you "had" to walk everywhere first, before getting your "fly", but that just made it worse because now you'd be as slow as before but also alone, everyone else were flying.

Then it became a sort of dungeon-run slot machine, argh.

Vanilla was truly amazing though, what a game...

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[–] pachrist@lemmy.world 36 points 4 days ago (3 children)

Lego: The Hobbit

I give this answer in every one of these threads to raise awareness. My wife and I used to get a little drunk and play Lego games. It's a lot of fun, and a decent couch co-op.

We get into the Mountain, start screwing around with Smaug, and he flies off to burn Laketown. Roll credits. Game over. The 3rd movie flopped so hard they never finished the game. They don't say it's 2/3 of the story, and at that point it's way too late to return it.

Fun game, terrible experience.

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[–] STUNT_GRANNY@lemmy.world 27 points 4 days ago (5 children)

Among Us.

My friends kept suggesting it for game nights, but the social demands are just not compatible with actually hanging out with your friends.

When everyone's out and about, doing their tasks and getting murdered, we're all discouraged from actually talking with one another, for fear of revealing a dead body or whatever. Whenever there's a meeting going on, sure, we're "free" to talk again, but there's not enough time to talk about anything but the game. When you're dead, and thus finally relieved from the pressures of completing tasks or getting kills... there's still no chit-chat allowed, because ghosts "can't" talk.

It's worse whenever random players are involved; having to coordinate between voice chat with friends, and text chat with randoms, or worse, when the randoms are in a voice chat of their own, coordinating to be assholes.

The moment that finally made me say "I don't enjoy this game", was a round with two random players in it: one of them spent the whole round watching security cameras, and the other was blocking the one doorway into the room, both players working with each other and refusing to do their tasks. No way for the lone impostor that round to kill them both. When we started calling them out on this, they flat-out said "we're going to keep doing this just to spite you". Timer ran out with unfinished tasks. Crewmates lost.

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[–] Folstar@lemmus.org 19 points 3 days ago (4 children)
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[–] Foreigner@lemmy.world 18 points 3 days ago (4 children)

Hades - I haven't seen anyone list this one yet. It was the first roguelike/roguelite I ever played and it taught me that I don't like roguelikes/roguelites. It tried to like it, but it's just not for me. Luckily, son boy loves it so it's not a total waste.

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[–] bigboismith@lemmy.world 10 points 3 days ago

GTA 5, meh story, boring combat, no real progression. Don't really get the hype

[–] zer0bitz@lemmy.world 5 points 3 days ago (2 children)

Counter-Strike Global Offensive. Too many cheaters and the skins just ruin the game. I still play 1.6 and Source sometimes. CS2 I don't even bother, because my pc is potato.

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[–] titanicx@lemmy.zip 14 points 3 days ago (6 children)

I always dislike The Witcher 3. As many times as I tried to like it as many reviews as I read that it was amazing. Dear God the controls sucked and I hated that game. No matter how many times I try it.

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[–] calcopiritus@lemmy.world 4 points 2 days ago* (last edited 2 days ago) (1 children)

FFXVI

I saw the trailer years ago and seemed good, so I wanted to give it a try. I of course looked for online reviews and game journalists were praising it so I bought it.

It's horrible. The only reason I played a lot of hours is because there's an endless stream of cinematics.

The strong point is supposed to be the story. But the story is so fucking stupid. The lore and world building is good, but the story is shit.

I don't know how game journalists are even allowed to exist.

EDIT: mistakenly wrote XIV instead of XVI

[–] Neural_drift@lemmy.zip 3 points 2 days ago

This sounds like my experience. I bought a PS5 for FFXVI thinking FF had grown up. The only word I can use to describe this game is "homework." It felt like I was doing homework the whole time. Boring, repetitive, bloated, and coasting on the FF name. I wanted FFXVI to bring those feelings I had back in my youth. It only reminded me of homework. I finished the game and have wrote off FF since.

As you point out the story was stupid despite a cool world and what seemed like interesting and deep backstory. I liked Clive, Jill, and Cid, but the others characters where one-dimensional. Some of the NPCs were more likable.

Whole heartedly agree with you that gaming journalists have zero integrity. I am all for people liking and enjoying different games/genere/etc. but a 9/10 means almost perfect. This game is far from that.

[–] Inucune@lemmy.world 14 points 3 days ago (6 children)

Oxygen not included.

Factorio spoiled me on resource calculation. ONI fudges it to a noticable level.

[–] usrtrv@sh.itjust.works 1 points 2 days ago

For me ONI scratches a different itch. It's basically a deeper more interesting colony sim. Rather than a factory game.

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[–] RecallMadness 35 points 4 days ago (8 children)

Breath of the Wild and moreso Tears of the Kingdom.

Not bad games. But not Zelda games.

BoTW did not play into the metroidvania that I felt defined a Zelda game. Plus it lent on the “sim rpg” style of eating, cooking, durability, etc.

Then ToTK just felt like a gimmicky cash grab. Copy paste terrain, “gadget building” straight out of some steam early access game.

Ultimately, both games felt like a hodgepodge of stolen concepts, slapped together. And the adoration that they received just makes me hate them more.

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[–] tacosanonymous@mander.xyz 52 points 4 days ago* (last edited 4 days ago) (7 children)

Destiny 2. Best platform shooter I’ve ever seen. Worst everything else: monetization+FOMO, some really shitty loot tables, locking away paid content/sunsetting.
Kept going back because the core gameplay loop is solid. Kept leaving bc it inevitably got boring quickly.

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[–] grrgyle@slrpnk.net 29 points 4 days ago* (last edited 4 days ago) (16 children)

Didn't hate it, but I just sort of slid off Baldur's Gate 3.

I love Larian's other games and even pre-ordered bg3 to play on vacation, but the combat just isn't as fun as Divinity 2. I kept trying to avoid combat but then I walked into a new area and combat started automatically and I just groaned and turned off the game.

I got to act 2, which isn't a lot of time, but it felt like it

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[–] arc99@lemmy.world 6 points 3 days ago* (last edited 3 days ago) (6 children)

Almost every MMORPG. They start off fun and then the fun becomes grind - tedious quests, upkeep, travel time, hp recovery, crafting, rare spawns, penalties & debuffs for death.

My first experience of all this was Everquest. I quit because Verant screwed up a series of expansion launches leading to crashes and downtime and I questioned why I was playing this thing and realised it hadn't been fun for a long time. But pretty much every MMO is the same.

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[–] Tikiporch@lemmy.world 13 points 3 days ago

Overwatch, because: Overwatch 2. Now they're back to the original Overwatch format, and I just can't even.

[–] Jarlsburg@lemmy.world 24 points 4 days ago (23 children)

Elden Ring - Beautiful game, but without the context of other FromSoft Titles, I'm not sure how you are supposed to enjoy it. Most people would say "well you're not supposed to enjoy it!" but it feels a bit like one of those restaurants where the gimmick is they are rude to you. The story is impenetrable, the "tutorial" pop ups lie, and quests are hidden behind specific actions that 90% of players would not organically try. That said, I completed it.

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