Making me want to replay control before the sequel comes out. If only there were more time in the day.
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Control is so good. The ashtray maze was so cool the first time I did it. The DLC is so good too. It was wierd hearing the name of my small town in it.
I had no idea the game looked THIS pretty! I'm going to have to install it and try it out
Here's what I'll say if you're anything like me: read the pickups. The little scraps of paper you find littered about the offices, the folders, the dossiers, etc. I don't normally read that crap in most games, but in this game I noticed I started getting intrigued by a few after I'd been in playing for a while, and by the end of the game they were almost my favourite part. The kind of world outside the game's plot, the mundane day-to-day existence of this organization when it's not in a crisis, was very interesting to me.
So it might not be to you, people can be very different. But you could try giving reading a try and just see if the oddness hooks you like it did for me.
control is such a cool ip, it's a real shame that it's so combat focused. i wanted more mystery, more things to solve. instead i got "look at this weird thing! now shoot some guys next to it" for 10 hours.
like, that thing with the central power generator? genuinely great environmental storytelling. but then they don't really do anything with it. not that they have to examine every little thing in detail, but... they could have examined some things.
it's sort of related to how i feel about pacific drive; full of neat ideas that are just used as set dressing for the main loop.
For sure, I think they did a very interesting thing with the game. This organization has a purpose and a daily function. You spend your whole time in a workplace of sorts. But you are not a worker, you're not even an employee, and you as Jesse only show up after shit has hit the fan. They're already in the emergency. She's never been here before, and neither have we. And she doesn't care how the company operates day-to-day, she doesn't care how the lights are kept on or the heating functions, she's showed up in an office that's turned into a combat zone to do combat and rescue her brother.
And so I kinda like how we aren't given rundowns on normal operations because this is not normal operation, and Jesse isn't interested, and so we're pushed through the emergency. But there are bits of environmental storytelling, and scraps of paper, and notes and tapes, that tell curius players "you know, on a normal day, this place is a different kind of weird. You've just shown up on an even weirder day"
i like that kind of thing in theory but when "even weirder" equates to "there are guys to shoot everywhere" i lose interest. alan wake had the same issue. it worked in max payne because the story is already batshit insane.
they could have examined some things.
I feel like they did through the tapes that Darling left behind.
Yeah. I knew I was getting bored with pacific drive once
Tap for spoiler
The Tourists stopped bothering me.
Control IP needs a game like Cultist Simulator.
for me i was done with it almost as soon as it started. for a game called pacific drive you do basically no driving. i had hoped for some sort of supernatural stormchasing sim, but the tiny maps and frequent obstacles mean you really only have any use for the car when leaving or entering. otherwise it's just in the way.
also, i got so fed up with the damage system that i disabled it, but that also disables quirks, which just seems like the game punishing you for not playing the correct way by removing unrelated gameplay elements.
Oh, well. I finished and got almost all achievements because I'm like that, can't let up.
I wanted to do a permadeath or some other hardcore run but by the point I finished the main story I was kinda checked out.
Tried the roguelite mode, it seems interesting, but nearly totally separate and see above.
I'd like to revisit, but dunno if I will.
This game is so pretty
The music is amazing as well
The ashtray maze is one of those sequences that sticks with you. Like the dune buggy run in Half-Life 2, the escape from Wheatley in Portal 2, Reaper vs. Thresher Maw in Mass Effect 3 (less so any action on the part of the player, but goosebumps all the same), and the intro mission from Doom 2016.
Control is an amazing game, I recently replayed it before finally starting Alan Wake 2 (it's so damn good!) and while perhaps a bit too easy the story is imho one of the best in the medium.
Alan Wake 2 is a masterpiece. I'm glad you're finally getting to it!
Oh shit thanks for the info on the ahti control spots that's very interesting
You should be able to just fast travel back to the maze entrance, and you'll be given the choice to either skip the maze and go straight to Dimensional Research, or replay it. AWE has those two arcade machines, but IIRC it's just boss replays and a mob survival challenge.
Very cool game. I should play it again
Is there a recommended order to these games? I started Control and it just throws words at me like I'm supposed to know. Combat is decent tho, and while I hate navigating it, the old house has fantastic architecture
The first picture remind me of the movie Shining with the 2 girls


