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[-] BartyDeCanter@piefed.social 11 points 1 week ago

Oh! The algebraic methods will be nice at work.

[-] Ephera@lemmy.ml 4 points 1 week ago

Yeah, those look really useful for gamedev or simulations, where you need the speed and don't particularly care that it's always the same result...

[-] xav@programming.dev 4 points 1 week ago

Quick ! Someone should create a floating-point type where basic maths ops delegate to these new things.

[-] shape_warrior_t@programming.dev 8 points 1 week ago

There's a good chance I can make use of str::substr_range on a current project of mine. I'll be storing some substrings from str::split, and now I can store the original string and ranges of indices into it instead of making an owned string for every substring.

[-] TehPers@beehaw.org 4 points 1 week ago

substr_range is awesome. There's so many times where knowing where in the string the substring is from would have been helpful, especially with parsing. For example, you can calculate where in the input a particular token comes from and even select the full original source that matches a particular pattern by parsing, then calculating what was parsed from the cursor's new position (what's the remainder's range?) and the starting position (what was the range before parsing the pattern?).

this post was submitted on 20 Aug 2026
44 points (100.0% liked)

Rust

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