Hah, I thought it was funny when he skips the shader compilation and then complains when the game is studdering as it compiles shaders on the fly. Even his livestream chat was pointing that out to him and he was ignoring it.
While it was wrong move, it is a legit option. Such streams just displays what many people actually do, especially those not very technically versed. So I see more of an exposure of many, than a single personal mistake here, because this is not an issue in isolation. And its good that we see this on display, because we talk and point to it and others learn why that needs to be done. I'm not defending his mistake, just talk more broadly about the issue.
We have seen ignoring warnings from other channels too... its more common than people think. I think people ignore this, because everything is overwhelming when new to Linux. They learn so much, experiment so much, its just like in Tokyo all lights blend you and then you just click off... ok... at this point I maybe defended his mistake. :D Goddammit I'm too optimistic!
Oh yea, it's the classic linux ethos where linux lets you shoot yourself in the foot. In fact in this instance it's even the highlighted option. You can tell he didn't even read the popup, he just auto clicked the button with muscle memory. This one is kinda on Valve though, they should make that option less appealing in my opinion. or even better have an option that will auto-precompile the shaders as part of the download process. So when the user sees the big green play button it starts playing the game.
There should be a short explaination of what and why the shaders need to be processed over several launches.
I don't really like that guy, he seems to talk about things he doesn't really understand
he seems to talk about things he doesn’t really understand
Isn't this normal if you just get started?
yes it is and seeing the ignorance and the impatient hubris it brings on full display is a little bit painful to watch since i used to (and still do) a lot of time. lol
Because it reminds of your own mistakes. :-) I agree it is sometimes painful to see in the mirror. But I'm more forgiving probably. I just don't like if newcomers got shamed on and discredited not understanding what they are talking about. At least that was my impression reading the comment I replied to. I see good will and will to learn and this should be applaud. Even if someone struggles with basics, its always good to see where and how they struggled.
yes, it's not pleasan to watch people commit the same mistakes you've learned from for sure and:
I just don’t like if newcomers got shamed on and discredited not understanding what they are talking about.
it's definitely gotten better, but the old RTFM sentiment is still very strong in the linux community and there are too many that make it their entire identity.
There is also a new trend, where some newcomers from Windows don't want to rely on the community and ask Ai bots instead. I'm not a big fan of doing that if you are new to a subject, but on the other hand it can be helpful if the community gets toxic, and they (I mean some random people) say it helped them. So that is another thing we have to deal with, hallucinations and such.
BTW I think there are two types of RTFM, The Read the Fucking Manual and the other explaining and helping as much and then pointing to the documentation for more, let's call it Read The Fine Manual. :-) So yes, I do not like people just dropping and leaving the asking person helpless with the advice they should read the manual. But I'm a fan of helping and giving them a specific link to a part where the documentation can help further than I can.
to be fair RTFM is perfect for AI since that is what it was originally created to do.
I would at least pretend to learn from my mistakes. So when I skip the shader compilation, then experience freezes while shaders get loaded and the whole f***ing chat mentions it, letting them compile first and then seeing if that fixes the issue would be in fact the first thing I would try...
So no, this is not honest "showing common mistakes other people will experience" or "struggling with basics". Because if it was honest there would be any mention of the underlying issue once he understood it. And he obviously did, judging by a later offhand comment about "yeah, shader issues..."
Are you telling me he does that on purpose?
No, you said these videos show common mistakes on purpose because real users would make them. Which is okay...
But it doesn't matter if it was an honest mistake or one made on purpose because it's a common thing.
Ignoring the chat telling him the problem (and that he caused it himself) and also not mentioning the problem's origin anymore later was not an accident. Given the fact that he later made some offhand comment about "yeah, shader thing again" he understood the problem yet intentionally chose to not include the explanation in the video but leave it at "on Linux there are random freezes I don't understand".
No, you said these videos show common mistakes on purpose because real users would make them. Which is okay…
Ehm, no that is not what I said. I mean he made mistakes that many people make, which is a showcase of common mistakes. Not that he made them on purpose.
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