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I keep thinking about the my aye-dunno world/story and so am starting a second part to add on to it, but also want to go back and redo all the pictures to a new style - maybe this one. I did the first part when trying out digital stuff and just wanted something quick to draw. This style I find more pleasant but I fumble on clarity of composition when I try to do it as fast as I did the more simplistic thing as below.

If unclear the main image is a christmas beetle using a ghostgum club to attempt to clobber an octopus hiding in the eucalyptus flowers. not sure how easily it reads as that, I could probably have posed the beetle better (still trying to not sacrifice too much time)

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[-] takeheart@lemmy.world 2 points 4 weeks ago

Your art style is intriguing. Do you start with the dialog/story first and then draw the pictures to accommodate the words? Or the other way around? A mixed of both perhaps?

[-] inivekin@aussie.zone 2 points 4 weeks ago

I'm finding the style I use makes a big difference. The more refined I want it to look the more it is image first, story/words later.

For the simplistic method I was always more focused on the idea of a fun little character first and imagining its relation to other things and events in the world, then I do a drawing then I finalize the words.

When I did abosa I was always finishing several drawings ahead of writing words.

Fun fact, I version controlled my writing of these so you could check the commit history to see more precisely how they developed. Diad repo, abosa repo Could even file an issue or pull request, if one wanted.

[-] takeheart@lemmy.world 2 points 4 weeks ago

Wow, your quite meticulous.

Now, I'm wondering whether there's collaborative art projects out there that use git. It'd be hard for raster images as git just stores them as blobs (not preserving layers, brush strokes, etc) but I could see it working using it a vector format like .svg. It's just text so after all so you could do diffs.

[-] inivekin@aussie.zone 1 points 4 weeks ago

Aha, funny you should mention that. I did an (unfinished) thing way back before this stuff that was basically one big svg which I still have up at amonac. I was going to try return to it by radically changing it into a simplified disco-like game using tiddlywiki (idea germinated from a post I made a while ago (a year ago? that can't be right...). I got a fair bit into setting this up but was getting stuck in the details of making every aspect so inter-connected and over-thought with the idea of navigating a graph (I intend any interactions to be moving from graph to graph and things were meta-fractalling from there) as the prototype main graph would be in the video below:

Maybe if I get the tiddlywiki set-up just right it would be ripe for collaboratively building up with others and it would be very git-able. I have a fair few svgs I've been delicately preparing for css animatable things which I could probably chuck in a repo and share here too. I was also getting into svg animations (another source of frustration though)

Anyway the css/tiddlywiki stuff got me angry, so I am temporarily retreating back to fixing up these little creature drawings! Maybe somehow getting some collaborators on the svg stuff is what I need to get over the frustration.

[-] acockworkorange@mander.xyz 2 points 4 weeks ago

I find my eye wandering too much to make sense if the drawing without your writing to guide me. Maybe if the beetle and octopus had a different pallette vs the flowers. Otherwise I get the same feeling I get when looking at purely abstract art.

[-] inivekin@aussie.zone 1 points 4 weeks ago

Yeah, definitely think I get what you mean. I am wanting to keep the reduced colourset and hope not hiding so much of the gesture of the body could make it clearer, but maybe I should also play with increasing the hue/value range of the important parts. Thanks!

[-] acockworkorange@mander.xyz 1 points 4 weeks ago

Thank you, and keep sharing your art, I'd love to see more of it.

this post was submitted on 13 Sep 2026
53 points (98.2% liked)

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