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submitted 23 hours ago by iamthetot@piefed.ca to c/games@lemmy.world

Ninja Theory - developer of the Hellblade series - is shutting down as part of today's Xbox cuts. Its proposed buyers pulled out, resulting in the closure.

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[-] Hadriscus@jlai.lu 13 points 17 hours ago

With this and Halo Studios being shuttered and handing over Halo to Activision, every developer should know to avoid Microsoft at all costs

[-] MrOtingocni@lemmy.world 10 points 17 hours ago* (last edited 17 hours ago)

I don't understand why any company would sell out to Microsoft. MS's modus operandi since its inception has been to stifle competition by buying everything up and gutting it. It's a death sentence.

Is it for a big personal pay out and the team can all go elsewhere with a fat check once the axe drops?

[-] Doc_Crankenstein@slrpnk.net 14 points 16 hours ago

The owners of the company get a fat check while the employees gets shafted. Same as with any corporate merger.

[-] CrabAndBroom@lemmy.ml 2 points 15 hours ago

That's what I assume - like if your studio is going under anyway and MS is the only one to make an offer, you might be able to keep the place running for another year of so, give everyone a buffer and maybe finish whatever you were working on. I would figure it's not a long-term strategy though, more just slowing the collapse.

[-] addie@feddit.uk 14 points 20 hours ago

A shame. I liked Enslaved, loved DmC, and really liked Hellblade. They made quite a big thing at the time they were making Hellblade about wanting to be 'double A' publishers - making highly polished indie games on a sensible budget, basically. And then they sold out to Microsoft, which has screwed them over - all those publishers needing to make a non-stop stream of big budget megahits or they'll be hung out to dry.

Consolations to all affected. It has been an absolute bloodbath in games development recently.

[-] FiniteBanjo@feddit.online 28 points 23 hours ago

I didn't like the way that Phil Spencer was running the company: trying to maximize profits by funding microtransaction titles and features up the wazoo.

I really really really don't like the way Asha Sharma is running the company: trying to maximize profits by cutting off all the less profitable titles and consolidating all their titles under one roof.

These chucklefucks go to school for like four to eight years to learn business and then go into a field like videogames/software and they learn zero fucking lessons from companies who made all the same mistakes in the past. EA did this shit and eventually went so far down the drain that they sold the company off to a foreign prince.

[-] zib@lemmy.world 15 points 20 hours ago

These people don't learn from their mistakes because in their minds, they didn't make any. They just see this as the natural course of business as they ruin one company after the next.

[-] Prox@lemmy.world 5 points 19 hours ago

I read a good article a while back about how Microsoft needs to choose whether there are console maker or a game publisher. As a company, you can't succeed at both because fundamentally those two approaches are at odds with each other. Consoles need exclusives. But game publishers need maximum exposure, which comes from NOT being exclusive.

FWIW, I don't think Sharma understands this.

[-] TheFeatureCreature@lemmy.ca 18 points 22 hours ago

This industry is so fucked.

[-] username_1@discuss.tchncs.de 20 points 23 hours ago

Lesson 1: You can do a strange game if you want, it will be acclaimed if done without obvious bugs. But you won't get much money from that. Especially when you're under the corporate boot and should give away most of the income anyway.

Lesson 2: You can't skip lesson 1, make ANOTHER strange game and expect to stay in business.

[-] OscarRobin@lemmy.world 2 points 12 hours ago

Except the problem was that’s exactly what they were told to do and told they were supported to do by Microsoft. Spencer told them to go make another expensive weird game because he thought the broadening would enhance Gamepass etc. he was wrong, and was replaced, but it still wasn’t ’their fault’.

[-] JoMiran@lemmy.ml 17 points 23 hours ago
[-] lIlIlIlIlIlIl@lemmy.world -2 points 22 hours ago

Because the 1997 games market is EXACTLY THE SAME as the 2026 market.

Duh.

[-] BladeFederation@piefed.social 4 points 20 hours ago

One would think the market is more susceptible to strange games in 2026. Everyone loves their hyper niches with other forms of media.

[-] lIlIlIlIlIlIl@lemmy.world -4 points 20 hours ago

If one thought that, one would be creating stories unburdened by grounding facts and reality

Never let reality get in the way of a good story

[-] username_1@discuss.tchncs.de -1 points 22 hours ago

Myst had classical "adventure" gameplay. Slightly different UI and rather crazy plot, but under the hood it was just an adventure game with puzzles. Hellblade 1-2 was a walking simulator without even a cool plot. The only "killer feature" was the face animation of the main personage.

[-] iamthetot@piefed.ca 13 points 22 hours ago* (last edited 22 hours ago)

Hellblade 1-2 was a walking simulator without even a cool plot.

I haven't played 2 yet, but gonna have to defend 1 here... I thought the plot, while not mind-blowingly good, was both engaging and good. In fact I'd say it carried the game more than the gameplay.

[-] natecox@programming.dev 5 points 21 hours ago

Game: the most compelling and accurate representation of genuine psycosis ever created, with extensive documentation on engaging with real people with those psychoses to ensure a true-to-life representation; expressed as an epic fantasy dark adventure through hell.

This guy: its boring bro.

[-] mohab@piefed.social 5 points 21 hours ago* (last edited 13 hours ago)

You gonna also comment on how mind-numbingly pedestrian the combat was? The uninspired puzzles? Or did you just watch the game on YouTube?

Like, I'm glad the game changed your life, but we're here to discuss video games and you're surprised someone called a glorified walking simulator boring?

[-] BladeFederation@piefed.social 2 points 20 hours ago

Walking simulators aren't even a bad genre if the story is good enough, but the story didn't have much to say either.

[-] BladeFederation@piefed.social 4 points 20 hours ago* (last edited 20 hours ago)

I thought it was interesting enough of a premise that I played the first game. The audio design was top notch, especially the voices in her head of course. But the plot went absolutely nowhere, and it doesn't have anything to say about psychosis or the causes and consequences of it. And the combat is bad. The game is mostly walking through linear levels with occasional graphical stuttering, occasional pressing of square to fight, and very basic puzzles. There was no world where I would have played the second game unless it reviewed differently.

[-] natecox@programming.dev 0 points 20 hours ago

.. .it doesn't have anything to say about psychosis or the causes and consequences of it.

You should really watch the documentary they made about the making of the game. The game itself is literally a commentary about psychosis.

[-] MolochAlter@lemmy.world 1 points 15 hours ago

What does it say about the game, that you need to recommend supplemental material so one can get this supposed message?

[-] natecox@programming.dev 0 points 15 hours ago

Its more like "here's a reference that will get you past being intentionally obtuse on the topic".

[-] 13igtyme@startrek.website 6 points 22 hours ago

They were independent when Senua 1 was released. Xbox bought them between 1 & 2.

[-] RickyRigatoni@piefed.zip 2 points 19 hours ago

Time to bust out the trump card. Heavenly Sword 2.

this post was submitted on 22 Sep 2026
171 points (100.0% liked)

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