75
submitted 1 week ago* (last edited 1 week ago) by Shatur@discuss.tchncs.de to c/godot@programming.dev

Why don't all games do this? it would make loading so much faster!

Link to the original post on Reddit.

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[-] four@lemmy.zip 26 points 1 week ago

Funny thing is, that usually works for emulators. Makes you feel like you're pressing "Skip" but for the loading screen

[-] Shatur@discuss.tchncs.de 11 points 1 week ago

Yes, I always toggle fast forward on loading screens!

I'm so used to this that sometimes I even instinctively try to toggle it on in non-emulated games ๐Ÿ˜…

[-] Hudell@lemmy.dbzer0.com 3 points 1 week ago

But then you're speeding up the emulator itself, not the game - it's like the game is running on better hardware while the button is pressed.

[-] damnthefilibuster@lemmy.world 11 points 1 week ago
[-] shrek_is_love@lemmy.ml 25 points 1 week ago
[-] damnthefilibuster@lemmy.world 7 points 1 week ago

Thanks! Good joke, I guess! ๐Ÿ™‚

[-] Ludicrous0251@piefed.zip 9 points 1 week ago

I know nothing, but it looks like they're trying to set game speed to 1000x before loading a level.

The (obviously facetious) implication being that it would speed up load times because everything is running 1000x faster.

[-] deadbeef79000 10 points 1 week ago

I initially read this as something useful:

Slow down the update loop thing by 1000x while loading to reduce overhead.

Which seems like a nice thing to do.

this post was submitted on 11 Oct 2026
75 points (96.3% liked)

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