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TL;DW: In DS2, the player hitbox always lags behind the player by 1 frame. If you're playing with a low frame rate (like most of us were when the game came out in 2014), the discrepancy between the player and hit box position gets much worse.

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[-] UnfortunateShort@lemmy.world 4 points 15 hours ago

Assuming you played with 20 FPS that's still 50 ms. Do with that info whatever you want, I'd call this a decent ping in an online game.

[-] Kolanaki@pawb.social 9 points 14 hours ago* (last edited 14 hours ago)

In an online game, sure.

The problem here happens against NPCs when not even online. There should be no lag at all.

[-] Luccus@feddit.org 6 points 14 hours ago

Which is why online games sometimes feel like someone is able to see or shoot through a wall.

Perception is kinda weird. A sound that's 50ms late will almost always be accepted as "in sync". A input that's 50ms late feels floaty and weird (especially on high fps monitors). 50ms of jitter on a frame can be a head ache inducing mess and low key unplayable, unless we are talking about a particularly slow game.

[-] Thorry@feddit.org 1 points 14 hours ago

I feel like you would not have liked videogames very much in the 12fps N64 era

[-] gastroglizzy@piefed.social 4 points 12 hours ago

What N64 game runs at 12 fps?

this post was submitted on 15 Oct 2026
39 points (97.6% liked)

Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

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[BB] This enemy is so difficult!

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[DS1] Anyone struggling with the gargoyles?

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