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[-] givesomefucks@lemmy.world 41 points 2 days ago

It doesn't matter what EA does because no one should buy EA games anyways.

They were already a shitty company before the Saudis bought them, if anyone is still dumb enough to buy their games, they deserve the slop they get.

[-] couldhavebeenyou@lemmy.zip 6 points 2 days ago

Ru suggesting we don't lend Bin Salman a helping hand? Things have already been going south for him lately

[-] lath@piefed.social 44 points 2 days ago

Oh my, nobody expected that. ๐Ÿ™„

[-] FiniteBanjo@feddit.online 47 points 2 days ago

We're going to need a bigger boat...

image

[-] panda_abyss@lemmy.ca 16 points 2 days ago

Damn. That is a lot of my childhood right there.

[-] FiniteBanjo@feddit.online 13 points 2 days ago

Thus the reason it is a common phrase among millenials to say "EA is the Devil"

[-] inclementimmigrant@lemmy.world 23 points 2 days ago

Nope, no one indeed.

However, I can't even be disappointed that the studio has closed. To me the studio has been dead for a long while now since EA's acquisition and the co-founders leaving.

[-] halcyoncmdr@piefed.social 3 points 1 day ago* (last edited 1 day ago)

To me the studio has been dead for a long while now since EA's acquisition and the co-founders leaving.

I've seen people mention this a lot today... But those two events are really quite far apart, even if it was only 5 years. The founders leaving definitely seems to have been the turning point, but honestly EA purchasing Bioware didn't seem to make a difference.

EA acquired Bioware in 2007. Meaning the entirety of Mass Effect and Dragon Age were created under EA. I think it's a pretty hard thing to try and claim that EA was the issue when both of those series were handled under their ownership.

Ray Muzyka and Greg Zeschuk left Bioware in Sep/Oct 2012, after Mass Effect 3. And both of them left the industry entirely, not just the company, going into completely unrelated things. But even after their departure Bioware released Dragon Age: Inquisition in 2014 which was still good. One could argue I suppose that it was still initially developed under their management, and just finished after they left.

It wasn't until 2017 with Mass Effect: Andromeda that we really started to see a shift from Bioware. Anthem was 2019, and Dragon Age: Veilguard was 2024.

So it clearly was the departure of the founders that resulted the downfall of Bioware from glory, EA doesn't seem to have been a primary cause.

[-] inclementimmigrant@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

For me the coffin was made when the acquisition was made because even at the time, people were already seeing these types of acquisitions by EA, like Westwood and see what and how the games developed changed pretty drastically and one of the many reasons why it was voted the worst company in the world by the consumerist in 2012, and damn isn't that a blast from the hyper fast internet past. The enshitification by being bought by EA was long in the making if you were looking.

Like you said, purchase of the studio was in 2007, DA:O was released shortly afterwards but development happened years before the acquisition and then you had the big ol' WTF was DA:2 that was rushed out the door and such a huge departure from the original and even then I figured it was because EA leadership was responsible for that crap being made and later was confirmed that yup, that was the case. Right there that was another big indicator that the old Bioware was slowly changing and dying at least to me when I played that junk and really cemented to me at least that the slow agonizing entification of the company had begun. As a fan of their original CRPG's, I knew that I'd never see that again.

Same for Mass Effect, the development was started before the acquisition and they both enjoyed the culture of independence and taking time to develop and subsequent release you could see the little things that made things feel just a bit cheaper, just a bit off. Don't get me wrong, I still enjoyed the ever loving crap out of Mass Effect 1 - 3 even with the "not my final entification form" that was 3 and its stupid executive leadership driven galactic power system that required multiplayer to not be a shittier single player experience.

When the founders left, that was just the final nail for that coffin and subsequent games being produced kinda proved that out that the magic had been fading and corporate entification was rooted.

That's why I and probably others say that the acquisition was the beginning of the end.

[-] GreenBeard@lemmy.ca 10 points 2 days ago

I certainly didn't expect it to take this long, so that's something...

[-] ieightpi@lemmy.world 26 points 2 days ago

The video game industry is heading for a crash. I can feel it.

[-] lemmyng@lemmy.world 9 points 2 days ago
[-] ieightpi@lemmy.world 5 points 2 days ago

Haha, didn't you hear? Time is circle.

[-] ILikeBoobies@lemmy.ca 2 points 2 days ago

It's more so that crashing a market helps consolidate ownership so it's advantageous to do it if you have capital.

[-] inclementimmigrant@lemmy.world 3 points 1 day ago

Shame we won't have any defining game that will be buried in a landfill this time around.

[-] edgemaster72@lemmy.world 3 points 1 day ago

This is why they're killing physical games, so that we can't even do it ourselves symbolically

[-] ryper@lemmy.ca 9 points 1 day ago

This is kind of interesting: With BioWare being a Canadian company, the leader of the federal NDP, Avi Lewis, tooted his view on the shut down. Mostly to say private equity sucks, but also:

The developers at BioWare know how to run the studio. They know how to make the games we all love. They should be given the first opportunity - and the federal support - to buy it and run it themselves.

I don't know what was involved when Microsoft let Double Fine go independent instead of closing it, but it would be nice if BioWare got the same option from EA (even if EA probably wouldn't let them have Mass Effect and Dragon Age).

[-] halcyoncmdr@piefed.social 7 points 1 day ago* (last edited 1 day ago)

The developers at BioWare know how to run the studio. They know how to make the games we all love.

I'm not sure they do. EA bought Bioware in 2007... The first Mass Effect released in 2007.

The original Bioware founders left in 2012, and other than Dragon Age: Inquisition in 2014, all of their releases have had major issues since.

Mass Effect: Andromeda in 2017, Anthem in 2019, Mass Effect Legendary Edition in 2021 (not bad, but it's a compilation/update of stuff made prior to their departure), and Dragon Age: The Veilguard in 2024.

Where is the evidence that the current Bioware team knows how to make "games we all love"? It seems to me that left alongside the founders in 2012.

Don't get me wrong, I think Bioware going independent would be a much better option than closing entirely, but trying to blame all the issues on EA and assuming an independent Bioware would be great... just means people aren't paying attention.

[-] mrgoosmoos@lemmy.ca 5 points 1 day ago

Avi is such a fucking breath of fresh air

I really hope he gets enough exposure

[-] cheat700000007@lemmy.world 2 points 1 day ago

That's a terrible plan, bioware has been nothing but a failure machine for over a decade

[-] username_1@discuss.tchncs.de 5 points 2 days ago

You recalled me about Bullfrog. They killed it. Bastards!

[-] inclementimmigrant@lemmy.world 10 points 2 days ago* (last edited 2 days ago)

Maxis and Westwood for me.

[-] Davel23@fedia.io 3 points 2 days ago

Bullfrog was legendary, but considering what Peter Molyneux's got up to after leaving I don't think they had much more left in them even if EA hadn't bought them.

this post was submitted on 21 Oct 2026
184 points (99.5% liked)

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