[-] Ategon@programming.dev 24 points 2 months ago* (last edited 2 months ago)

For context this is for programming.dev specifially and affects our users rather than something on any fediverse software (figured I would mention that since it was cross posted into the main fediverse com with no context)

Reposting my answer to a comment on the main p.d post just so theres no confusion on this

  • Processing is local. Were not sending data to an LLM but the method is hidden so bad actors cant bypass it
  • The things that are checked are public (posts, comments, and dms that are also sent to other servers we dont control) and can be moderated on regardless of this. There isnt anything that breaches privacy
  • Worst thing it can automatically do is temporarily remove a post/comment until an admin can approve or deny it just so its not there for people to run into (for example if someone spams slurs at someone else the someone else doesnt see that instead of it being there until an admin is able to come online)
[-] Ategon@programming.dev 25 points 3 months ago* (last edited 3 months ago)

When posting in communities in the instance please follow the automation guidelines (Section 2 and 3 match the most) https://legal.programming.dev/docs/automation-guidelines/

Notably the section that says 75% of recent content should be human created not automatic and accounts with automation should be marked as such

It tends to make each individual post do worse as well when theyre spammed like this at once

edit: Just saying this here for transparency, I removed half of the posts so that theres 9 now instead of 19. Leaving the rest this time but if theres more feed spam I would be reducing that to match the guidelines more instead of leaving a bunch like here (mods of the community can determine whether to handle this batch more but this clears up the general instance feeds)

1
Purple (programming.dev)
{
	"id": 7572862590,
	"name": "Purple",
	"description": "A character from a popular indie game called Among Us where crewmates work together to complete tasks before one or more Impostors can kill everyone aboard.",
	"links": {},
	"path": {
		"48": [
			[
				416,
				463
			],
			[
				416,
				467
			],
			[
				420,
				467
			],
			[
				420,
				463
			],
			[
				416,
				463
			]
		]
	},
	"center": {
		"48": [
			418,
			465
		]
	}
}
2
Rubber Duck (programming.dev)
{
	"id": 4725338961,
	"name": "Rubber Duck",
	"description": "A duck to symbolize rubber duck debugging which is verbally saying what you are intending to code out loud to any inanimate object.\n\nSomething that happens often to programmers is explaining a problem to someone else and figuring out the solution as you are explaining it. This replicates that but with an object instead of another person.\n\nThe name is a reference to a story in the book The Pragmatic Programmer in which a programmer would carry around a rubber duck and debug their code by forcing themselves to explain it, line by line, to the duck.",
	"links": {},
	"path": {
		"9-48": [
			[
				457,
				395
			],
			[
				458,
				395
			],
			[
				458,
				397
			],
			[
				457,
				397
			],
			[
				457,
				398
			],
			[
				461,
				398
			],
			[
				461,
				397
			],
			[
				460,
				397
			],
			[
				460,
				395
			],
			[
				461,
				395
			],
			[
				457,
				395
			]
		]
	},
	"center": {
		"9-48": [
			459,
			397
		]
	}
}
1
Pup Cup Dog (programming.dev)
{
	"id": 760771327,
	"name": "Pup Cup Dog",
	"description": "A dog from the game Pup Cup which was submitted to the first D2Jam.\n\nIn the game you need to train dogs to move certain ways on signals and then compete in soccer matches against other dogs.",
	"links": {
		"website": [
			"https://d2jam.com/g/pup-cup"
		],
		"discord": [
			"rfmKzM6ASw"
		]
	},
	"path": {
		"48": [
			[
				324,
				467
			],
			[
				324,
				469
			],
			[
				324,
				468
			],
			[
				325,
				468
			],
			[
				325,
				467
			],
			[
				326,
				467
			],
			[
				326,
				466
			],
			[
				327,
				466
			],
			[
				328,
				467
			],
			[
				328,
				472
			],
			[
				327,
				473
			],
			[
				326,
				472
			],
			[
				325,
				472
			],
			[
				325,
				476
			],
			[
				332,
				476
			],
			[
				332,
				475
			],
			[
				333,
				474
			],
			[
				333,
				473
			],
			[
				334,
				472
			],
			[
				334,
				467
			],
			[
				335,
				466
			],
			[
				338,
				469
			],
			[
				338,
				467
			],
			[
				337,
				466
			],
			[
				337,
				465
			],
			[
				336,
				464
			],
			[
				335,
				465
			],
			[
				335,
				466
			],
			[
				334,
				467
			],
			[
				333,
				466
			],
			[
				329,
				466
			],
			[
				328,
				467
			],
			[
				327,
				466
			],
			[
				327,
				465
			],
			[
				326,
				464
			],
			[
				325,
				465
			],
			[
				325,
				466
			],
			[
				324,
				467
			]
		]
	},
	"center": {
		"48": [
			331,
			471
		]
	}
}
1
Bomb Cow Express Stu (programming.dev)
{
	"id": 2087175938,
	"name": "Bomb Cow Express Stu",
	"description": "A Stu that was scooped into the Bomb Cow Express train and is now travelling to the nearest station.",
	"links": {
		"website": [
			"https://stu.rocks/"
		],
		"discord": [
			"qGqRV2N3Yx"
		]
	},
	"path": {
		"48": [
			[
				309,
				488
			],
			[
				308,
				489
			],
			[
				308,
				492
			],
			[
				310,
				492
			],
			[
				310,
				493
			],
			[
				311,
				493
			],
			[
				311,
				492
			],
			[
				312,
				492
			],
			[
				312,
				491
			],
			[
				314,
				491
			],
			[
				314,
				490
			],
			[
				313,
				490
			],
			[
				313,
				491
			],
			[
				312,
				491
			],
			[
				311,
				491
			],
			[
				311,
				489
			],
			[
				312,
				488
			],
			[
				311,
				489
			],
			[
				311,
				490
			],
			[
				309,
				490
			],
			[
				308,
				490
			],
			[
				308,
				489
			],
			[
				309,
				488
			]
		]
	},
	"center": {
		"48": [
			310,
			491
		]
	}
}
1
{
	"id": 8983039415,
	"name": "Hazelnut Junction Commuters",
	"description": "Commuters from the game Hazelnut Junction which was submitted to the first D2Jam.\n\nIn the game you need to collect and deliver commuters (the white characters) and can destroy other characters that are waiting for another train for bonus points (the red characters).",
	"links": {
		"website": [
			"https://d2jam.com/g/hazelnut-junction"
		],
		"discord": [
			"rfmKzM6ASw"
		]
	},
	"path": {
		"11-48": [
			[
				371,
				493
			],
			[
				371,
				494
			],
			[
				372,
				495
			],
			[
				372,
				498
			],
			[
				372,
				497
			],
			[
				373,
				497
			],
			[
				375,
				497
			],
			[
				375,
				498
			],
			[
				375,
				495
			],
			[
				376,
				494
			],
			[
				377,
				494
			],
			[
				378,
				495
			],
			[
				378,
				498
			],
			[
				378,
				497
			],
			[
				380,
				497
			],
			[
				380,
				498
			],
			[
				381,
				498
			],
			[
				381,
				497
			],
			[
				383,
				497
			],
			[
				383,
				498
			],
			[
				383,
				495
			],
			[
				384,
				494
			],
			[
				384,
				493
			],
			[
				384,
				494
			],
			[
				383,
				495
			],
			[
				382,
				495
			],
			[
				382,
				493
			],
			[
				379,
				493
			],
			[
				379,
				495
			],
			[
				378,
				495
			],
			[
				377,
				494
			],
			[
				377,
				493
			],
			[
				376,
				493
			],
			[
				376,
				494
			],
			[
				375,
				495
			],
			[
				374,
				495
			],
			[
				374,
				493
			],
			[
				373,
				493
			],
			[
				373,
				495
			],
			[
				372,
				495
			],
			[
				371,
				494
			],
			[
				371,
				493
			]
		]
	},
	"center": {
		"11-48": [
			380,
			495
		]
	}
}
0
Goodboy! Dog (programming.dev)
{
	"id": 7335545168,
	"name": "Goodboy! Dog",
	"description": "The dog from the game Goodboy! which was submitted to the first D2Jam.\n\nIn the game you need to train a dog to be a nuisance and destroy your house so that he gets kicked out of the house by your wife. You must not get caught placing treats, or your wife will decipher your devious plan.",
	"links": {
		"website": [
			"https://d2jam.com/g/goodboy"
		],
		"discord": [
			"rfmKzM6ASw"
		]
	},
	"path": {
		"28-48": [
			[
				314,
				493
			],
			[
				314,
				492
			],
			[
				319,
				492
			],
			[
				319,
				489
			],
			[
				320,
				489
			],
			[
				320,
				487
			],
			[
				321,
				487
			],
			[
				321,
				486
			],
			[
				326,
				486
			],
			[
				326,
				487
			],
			[
				327,
				487
			],
			[
				327,
				489
			],
			[
				325,
				489
			],
			[
				325,
				490
			],
			[
				324,
				490
			],
			[
				324,
				492
			],
			[
				323,
				492
			],
			[
				323,
				495
			],
			[
				322,
				495
			],
			[
				322,
				492
			],
			[
				319,
				492
			],
			[
				319,
				493
			],
			[
				318,
				493
			],
			[
				318,
				492
			],
			[
				315,
				492
			],
			[
				315,
				493
			],
			[
				314,
				493
			]
		]
	},
	"center": {
		"28-48": [
			322,
			489
		]
	}
}
1
Bomb Cow Express Train (programming.dev)
{
	"id": 5670551742,
	"name": "Bomb Cow Express Train",
	"description": "The train from the game Bomb Cow Express which was submitted to the first D2Jam.\n\nIn the game you need to scoop cows into your train while avoiding decoy cow bombs filled with dynamite.",
	"links": {
		"website": [
			"https://d2jam.com/g/bomb-cow-express"
		],
		"discord": [
			"rfmKzM6ASw"
		]
	},
	"path": {
		"15-48": [
			[
				308,
				493
			],
			[
				308,
				496
			],
			[
				309,
				496
			],
			[
				309,
				498
			],
			[
				312,
				498
			],
			[
				312,
				496
			],
			[
				317,
				496
			],
			[
				317,
				498
			],
			[
				320,
				498
			],
			[
				320,
				496
			],
			[
				321,
				496
			],
			[
				325,
				496
			],
			[
				325,
				498
			],
			[
				328,
				498
			],
			[
				328,
				496
			],
			[
				333,
				496
			],
			[
				333,
				498
			],
			[
				336,
				498
			],
			[
				336,
				496
			],
			[
				337,
				496
			],
			[
				337,
				495
			],
			[
				340,
				495
			],
			[
				340,
				498
			],
			[
				351,
				498
			],
			[
				351,
				496
			],
			[
				352,
				496
			],
			[
				352,
				491
			],
			[
				351,
				491
			],
			[
				351,
				490
			],
			[
				343,
				490
			],
			[
				343,
				488
			],
			[
				340,
				488
			],
			[
				340,
				495
			],
			[
				337,
				495
			],
			[
				337,
				493
			],
			[
				336,
				493
			],
			[
				336,
				487
			],
			[
				336,
				488
			],
			[
				331,
				488
			],
			[
				331,
				487
			],
			[
				331,
				490
			],
			[
				326,
				490
			],
			[
				326,
				491
			],
			[
				325,
				491
			],
			[
				325,
				493
			],
			[
				324,
				493
			],
			[
				324,
				496
			],
			[
				321,
				496
			],
			[
				321,
				493
			],
			[
				320,
				493
			],
			[
				320,
				494
			],
			[
				317,
				494
			],
			[
				317,
				493
			],
			[
				316,
				493
			],
			[
				316,
				494
			],
			[
				313,
				494
			],
			[
				313,
				493
			],
			[
				312,
				493
			],
			[
				312,
				494
			],
			[
				309,
				494
			],
			[
				309,
				493
			],
			[
				308,
				493
			]
		]
	},
	"center": {
		"15-48": [
			344,
			494
		]
	}
}
1
{
	"id": 486090646,
	"name": "Seating Situation Passengers",
	"description": "A couple passengers from the game Seating Situation which was submitted to the first D2Jam. \n\nIn the game you need to assign train seats to passengers to make the boarding process as smooth as possible.",
	"links": {
		"website": [
			"https://d2jam.com/g/seating-situation"
		],
		"discord": [
			"rfmKzM6ASw"
		]
	},
	"path": {
		"8-48": [
			[
				312,
				469
			],
			[
				314,
				469
			],
			[
				314,
				470
			],
			[
				315,
				470
			],
			[
				316,
				470
			],
			[
				316,
				469
			],
			[
				321,
				469
			],
			[
				321,
				470
			],
			[
				322,
				470
			],
			[
				322,
				476
			],
			[
				315,
				476
			],
			[
				315,
				475
			],
			[
				312,
				475
			],
			[
				312,
				469
			]
		]
	},
	"center": {
		"8-48": [
			318,
			473
		]
	}
}
92
submitted 1 year ago* (last edited 1 year ago) by Ategon@programming.dev to c/canvas@toast.ooo

Made a script real quick to generate images of what certain users & instances placed

Heres the pixels placed by each of the top 10 instances that placed the most pixels (that appear on the final canvas)

  1. lemmy.world (48122 pixels on final canvas, 145 users)

  1. feddit.org (19372 pixels on final canvas, 57 users)

  1. toast.ooo (18415 pixels, 34 users)

  1. lemmy.zip (13335 pixels, 20 users)

  1. pawb.social (12768 pixels, 7 users)

  1. sh.itjust.works (9739 pixels, 25 users)

  1. grants.cafe (7264 pixels, 7 users)

  1. mastodon.social (7129 pixels, 18 users)

  1. programming.dev (6205 pixels, 15 users)

  1. mas.to (5805 pixels, 5 users)

And heres for users

  1. https://toast.ooo/u/starpup (4608)

  1. https://pawb.social/u/tblFlip (4458)

  1. https://programming.dev/u/Ategon (4023)

  1. https://lemmy.zip/u/rrconkle (3886)

  1. https://lemmy.world/u/green_copper (3679)

  1. https://pawb.social/u/KoboldCoterie (3595)

  1. https://mastodon.mariusdavid.fr/users/marius851000 (3529)

  1. https://mas.to/users/Vaporek (2815)

  1. https://feddit.org/u/DmMacniel (2486)

  1. https://lemmy.world/u/Adopon (2448)

(Anyone who wants an image of certain users or instances you can let me know but the functionality for users will also be on https://canvasstats.com/ this week)

25
submitted 1 year ago* (last edited 1 year ago) by Ategon@programming.dev to c/events@programming.dev

Its the last day of the !canvas@toast.ooo event with it ending 22 hours from when this post is made.

This is an event similar to to r/place where everyone can place a pixel on a canvas every so often. Everyone has access to the same canvas meaning you can work together to construct art and wars can happen for territory leading to needing to defend things that get constructed

Theres still some work that needs to be done for the programming.dev design so any help getting that up is appreciated. There's also still blank space around the canvas if anyone wants to add in their own designs.

Event link: https://canvas.fediverse.events/

The programming.dev design template: https://canvas.fediverse.events/#x=380&y=297&zoom=1&tu=https%3A%2F%2Fbytes.programming.dev%2Ffiles%2Ff2c5ff7d-e015-40be-851d-81ecf3c9e77c&tw=66&tx=403&ty=393&ts=DOTTED_SMALL (were near the bottom right)

Theres a timelapse of the event up to the current point at https://sc07.tv/w/sV6dtF1u1e3wMDB24k2fqZ

Happy pixel placing!

68
submitted 1 year ago* (last edited 1 year ago) by Ategon@programming.dev to c/events@programming.dev

Canvas is happening in almost a day! This is an event similar to to r/place where everyone can place a pixel on a canvas every so often. Everyone has access to the same canvas meaning you can work together to construct art and wars can happen for territory leading to needing to defend things that get constructed

The event link is here: https://canvas.fediverse.events/

This is the third time the event is taking place. Theres an image in the post of what the p.d area looked like the second time it happened (were using a similar ish template this year with some differences so its different than last year)

The main locations for dicussing the event for programming.dev is this community, our discord and our matrix if you want to chat with other people participating

Theres a design that will be getting made for programming.dev in general but if any communities want to organize something feel free to plan out something nearby or elsewhere on the canvas. Any help getting the programming.dev design built will also be really appreciated since then we will be able to expand out the design and get more communities represented in the community icons

You can use this template to know where to place pixels for the programming.dev design when the event is happening

One to one: https://canvas.fediverse.events/#x=380&y=297&zoom=1&tu=https%3A%2F%2Fbytes.programming.dev%2Ffiles%2Ff2c5ff7d-e015-40be-851d-81ecf3c9e77c&tw=66&tx=403&ty=393&ts=ONE_TO_ONE

Dotted: https://canvas.fediverse.events/#x=380&y=297&zoom=1&tu=https%3A%2F%2Fbytes.programming.dev%2Ffiles%2Ff2c5ff7d-e015-40be-851d-81ecf3c9e77c&tw=66&tx=403&ty=393&ts=DOTTED_SMALL

45
submitted 1 year ago* (last edited 1 year ago) by Ategon@programming.dev to c/canvas@toast.ooo

Combined all the templates I could find into one giant template for ease of seeing where theres free space

Feel free to reply with other templates for me to add them on or with updates to templates

Theres currently 3 space conflicts (with smaller art going on the same spot as larger art)

https://canvas.fediverse.events/#tu=https%3A%2F%2Fbytes.programming.dev%2Ffiles%2F3e70781f-4bec-4a1d-836e-d6d34e6c9b38&tw=500&tx=0&ty=0&ts=ONE_TO_ONE&x=250&y=250&zoom=1

  • edit: added toast.ooo
  • edit 2: updated programming.dev template
  • edit 3: added feddit, bt free, fireside fedi, synthwave
  • edit 4: updated synthwave position
  • edit 5: added 3 new designs. Im not doing any more edits to this as its close to the event now
[-] Ategon@programming.dev 27 points 2 years ago

I dont know what youre concerned about relating to it but

Sublinks is a drop in replacement for lemmy. In version 0.1 nothing should really be different between the two apart from the default UI looking different

[-] Ategon@programming.dev 28 points 2 years ago* (last edited 2 years ago)

Were defederated from threads due to the community vote that voted to do so

As well, Lemmy cant view threads posts so even if this instance was federated with threads theres another thing stopping it and that is stopping every other instance from viewing all of the content (comments to lemmy posts show up but nothing else atm)

[-] Ategon@programming.dev 25 points 2 years ago* (last edited 2 years ago)

In terms of new tech stack currently theres sublinks being made by devs/admins of a bunch of instances (discuss.online, lemmy.world, programming.dev, etc.)

[-] Ategon@programming.dev 30 points 2 years ago

Only ones left on the 0.18 versions are beehaw and blahaj

[-] Ategon@programming.dev 30 points 2 years ago* (last edited 2 years ago)

sh.itjust.works removed it locally for their instance hence why you dont see it. Hasnt been removed in the source instance though yet so instances that didnt remove it locally still have it

[-] Ategon@programming.dev 28 points 2 years ago* (last edited 2 years ago)

Hey im the admin mainly in charge of the community over on programming.dev (+ the other lead admin). Can you point out a case of this happening and I can see if I need to handle it

We moderate things in our instance if its reported but if its not reported it cant really be found easily

(also for the main post, im chatting with your admin about it)

[-] Ategon@programming.dev 26 points 2 years ago* (last edited 2 years ago)

Hey, admin of programming.dev here

Heres a nice selection of communities from various of the topic instances including ours that might be nice for most people

  • !science@mander.xyz - mander is the science and nature instance with this being one of their main communities
  • !programming@programming.dev - main community for the programming.dev instance which is the instance for programming
  • !gaming@lemmy.zip - main community for the lemmy.zip instance which has most of the game communities so far in lemmy
  • !software_gore@programming.dev - community that just got started up in programming.dev where you can post any software malfunctions you come across
  • !android@lemdro.id - main community in lemdro which is focused primarily around android

edit, heres some more:

[-] Ategon@programming.dev 27 points 2 years ago* (last edited 2 years ago)

users/day and users/week is from all instances. Only subscribers are from your own instance (so the other two comments are wrong)

The reason is cause that only counts users who have either posted or commented and not those who have upvoted only

[-] Ategon@programming.dev 30 points 2 years ago

Option 2

Keep all content in this community

[-] Ategon@programming.dev 26 points 3 years ago* (last edited 3 years ago)

Theres been some confusion recently with W4 games and godot. Essentially some people who run godot made a company called W4 games to handle things such as console ports that godot itself cant do due to being open source. W4 games raised 8.5 million dollars from investors https://w4games.com/2022/09/13/w4-games-raises-8-5-million-to-support-godot-engine-growth/ and recently godot has created a blog post saying they need more funding https://godotengine.org/article/funding-breakdown-and-hiring-process/ .

One of the arguments thats been going around is why is godot saying theyre going to scale back development and say they have lack of funding when W4 just got a big investment. The thing is though that the two entities are separate and have separate income and goals

Heres some points people have made for and against this

view more: ‹ prev next ›

Ategon

0 post score
0 comment score
joined 3 years ago
MODERATOR OF