[-] Die4Ever@programming.dev 6 points 2 years ago

I think the join-lemmy.org link was fine, it seemed to get deleted when you edited in links to specific lemmy instances?

[-] Die4Ever@programming.dev 6 points 2 years ago* (last edited 2 years ago)

also what's the best alternative for Mastodon? a lot of people there already tried Mastodon and didn't like it due to UX/UI issues

I would be good to list Mastodon as well as an alternative, and also listing Mbin might be good too? but then maybe you're putting too many choices lol

[-] Die4Ever@programming.dev 6 points 2 years ago

Thanks, you're right I need to make icons and banners, I'm a terrible artist though lol

[-] Die4Ever@programming.dev 6 points 2 years ago

There's an option to export/import your settings, which includes the list of subscribed communities

[-] Die4Ever@programming.dev 6 points 2 years ago

It's there now, the crawler found you. Congrats!

[-] Die4Ever@programming.dev 6 points 2 years ago

During the July-December period, Embracer said the number of gaming projects it had in the works fell from 153 to 124, according to VGC. Total headcount was cut by 8%, or 1,387 jobs. These cuts includes 871 game developers at internal studios, 264 at external studios, and 252 internal staff working on game projects as non-developers.

Wow that's a lot of in progress games

[-] Die4Ever@programming.dev 6 points 2 years ago* (last edited 2 years ago)

as accessing a url means absolutely nothing.

Hmmm yes I see Google's search indexer has accessed this URL, they should get sued!

11
submitted 2 years ago by Die4Ever@programming.dev to c/lemmy@lemmy.ml

tl;dr: to reduce federation api calls and to reduce issues with defederation, maybe some instances should only be for communities with no user signups, and some instances should be only for user signups with no communities (you would have to make a post or PM to request the admin to make a community for you)

cross-posted from: https://fanaticus.social/post/265339

DRAFT Work in Progress - Updates will be noted in the comments.

I find I have been a bit repetitive in different threads talking about Lemmy / Kbin (collectively, the Threadiverse), so I thought I would put my thoughts together in one place where I can cover it in detail, and revise my thoughts as they evolve. So, here it is...

The Problems

Why can't we merge / sync all the communities with the same name?

This illustrates a fundamental misunderstanding of how Lemmy and ActivityPub work. It implies that local communities are somehow better than federated communities, and that synchronizing different communities would somehow be better / more efficient than just subscribing to the federated community. That's just plain wrong.

Once a community is federated, accessing and interacting with the community is exactly the same as for a local community. The content is exactly the same, and changes are automatically shared among subscribing servers.

The real problem is every instance wanting to be the instance for Reddit knock-off communities. I won't deny that there are significant financial and ego reasons why admins want to accomplish this end. However, this is not the best approach for Lemmy.

The admins of my instance are doing bad things!

Folks, admins need to admin. Each instance is going to have its own policies driven by their personal values and by the legalities of where the server is hosted.

I want to host an instance, but the storage & network requirements are too high

This is a genuine concern - there are two things fundamental to Lemmy that cause this:

  1. Each instance needs to keep a complete copy of every community that any user on the instance subscribes to. The storage overhead per user is especially high on instances with not a lot of users.
  2. Each community has to share its changes with every instance that has subscribed to it. So when a user on instance A makes a post to a community on instance B, A sends that info to B, then B must send a copy of that post to every other instance with subscribers.

The Solution

Communities

Communities should be spread out across multiple instances, with a small number of like-minded communities on each instance. An example of something like this this would be Discord servers with multiple channels.

  • Users on community focused instances should be limited to admins and mods. These should not be primary browsing accounts.
  • Community instances can be much more restrictive with their login & firewall policies, making these more secure. Improved remote moderation could limit logins to admins, so the UI itself could be firewalled.
  • Businesses, News Media, Celebrities, etc., should host their own community instances so that they can protect their brand and not be subject to third party content policies. Further, instances which are not compatible with the brand's image can be defederated without disrupting the brand's online presence.

Users

Users should congregate on user focused instances.

  • Local communities on user instances should be limited to meta topics and possibly a few broad general interest communities.
  • User instances can serve as a cache for the distributed network of communities, limiting the duplication of content.
  • User instances can be hardened for user facing security

How does this address the problems

Storage & Network Requirements

Having users concentrate on user instances reduces the storage overhead per user, because if multiple users on an instance subscribe to the same communities, there is still only one copy of the community for the instance.

On the network side of things, this reduces the amount of redistribution required by the community instance, because there would be fewer user instances to host subscribers.

In summary, the approach of split user & community instances is really optimal for ActivityPub, because user instances effectively become cacheing servers for communities. This greatly reduces the cost to host community instances.

randomly found this post, curious what other people think about this approach

this is exactly what I do with https://lemmy.mods4ever.com/

only my admin user is on there and it isn't subscribed to any remote communities, Lemmy is barely using any resources on my server it's basically free

I've actually thought about running 2 separate instances like lemmyusers.mods4ever.com and lemmycommunities.mods4ever.com or something like that

originally posted by @cerevant@lemmy.world aka @cerevant@fanaticus.social aka @cerevant@lemm.ee (according to their profile)

0

Beating Suigi's previous WR of 46m41s from 5 months ago

1

Based on the 7th Guest Sphinx spirit board, hand-crafted 18" x 13.5" on real wood with Eye of Providence pyramid planchette. Signed on back by Rob Landeros.

9
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/pcgaming@lemmy.ca

We're also on ModDB now https://www.moddb.com/mods/deus-ex-randomizer

Our GitHub will still be our main home, however it seems that ModDB is taking votes for Mod of the Year :)

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

WaltonWare and Bingo improvements and fixes

  • New WaltonWare Entrance Rando mode! This combines the two game modes into one, for extra craziness.
  • Fixed BingoViewer sometimes failing to read the file
  • Scopes can now do "watch x" bingo goals without needing binoculars
  • Fem JC can now always pay for companionship
  • Sub base Jock immediately available in WaltonWare, this way you can immediately go to Silo if you have bingo goals there. This also helps if you're playing the new WaltonWare Entrance Rando mode. We felt like this was one of the toughest missions in WaltonWare so this should help balance them more.
  • New Game+ will now only allow you to carry over 5 of the same type of item (not counting stacked items). This mostly affects armor and camo hoarding, especially by MQDuck
  • Made skills more attainable after many loops, and reduced how many augs you get each loop
  • Flaming barrels are now moveable.
  • Kills and knockouts of characters are now distinguished (so knocking someone out won't count as a kill for bingo)
  • Added more pigeon generators and fish generators
  • Slightly improved RNG for random starting map
  • More bingo events

Major Changes

  • Installer now has an option to apply fixes to vanilla as well, sort of like a "Zero Changes" mode as an alternative to "Zero Rando" mode for the purists.
  • New color theme: Health - the color of your HUD is determined by how much health you have.
  • Toned down the Rando color theme speed
  • Added option to make flickering and strobing lights more chill (epilepsy-safe mode)
  • Ninja JC mode now allows mini-crossbow and knife, this provides more variety without dominating the ninja playstyle
  • Weapon mods can now be automatically applied to the weapon in your hand
  • Fixed weapon mods being randomized in Zero Rando mode
  • Tweaked number of medbots in Serious Sam mode
  • Nerfed randomized cameras and turrets, reduced their range and firing speed
  • Added a Forgot Your Password button to the Helios Computer room in Area 51 to let you replay the infolink giving you the password.
  • Fixed rotation of Dragon's Tooth Sword in mirrored maps, especially for the sniper nest location
  • Fixed issues with Gordon and Max moving to the temple when pawns get in the way. Ensure the monk doesn't spawn in until the ceremony (as intended) and clear pigeons out of the way.
  • Slightly reduced issues with in-fighting, we're still working on eliminating these
  • Fixed Zero Rando/Rando Lite Paul conversation skip
  • Reduced simulated Crowd Control frequency
  • Fixed Tong's dialog after doing Versalife before doing the UC, he would keep rambling and advance the story too far
  • Fixed "time bonus" going below 0 points
  • Removed demolition skill scaling the fuse time of grenades thrown by enemies
  • Prevented certain things from being placed in skyboxes, like a datacube in Versalife
  • Added TNT crate in Ship Below Decks locked closet, mostly for Stick With the Prod players, with added key for that door
  • Vandenberg Command keypads now glow white

Minor Changes

Click to expand Minor Changes

  • Fixed the grenades in the Training mission
  • Fixed police datacube about Maggie Chow being shuffled, since reading it has consequences
  • Added small crate to Liberty Island behind the electricity so you can't get stuck
  • Moved Mission 2 Underground datacube out of the water, which caused issues trying to read it
  • Mission 2 Underground added more possible item locations
  • Fixed lasers in Oceanlab UC so they only trigger the doors once, same for the Dockyard sewer lasers
  • Vandenberg sub base elevator now crushes when encroached, so it doesn't get stuck
  • Speedrun mode added notes for each split in DXRSplits.ini file
  • Illuminated dangerous stairs in Paris apartment
  • Fixed RiotCop always being immune to pepper spray even without visor
  • Oceanlab backtracking buttons for greasel lab and crew module
  • Fixed rotation for security computer in Area 51 mirrored map
  • Fixed autosave causing the player to bounce upwards
  • For non-vanilla mods, fixed the binoculars starting item to use our customized version instead of regular binoculars

26
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/gaming@beehaw.org

We're also on ModDB now https://www.moddb.com/mods/deus-ex-randomizer

Our GitHub will still be our main home, however it seems that ModDB is taking votes for Mod of the Year :)

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

WaltonWare and Bingo improvements and fixes

  • New WaltonWare Entrance Rando mode! This combines the two game modes into one, for extra craziness.
  • Fixed BingoViewer sometimes failing to read the file
  • Scopes can now do "watch x" bingo goals without needing binoculars
  • Fem JC can now always pay for companionship
  • Sub base Jock immediately available in WaltonWare, this way you can immediately go to Silo if you have bingo goals there. This also helps if you're playing the new WaltonWare Entrance Rando mode. We felt like this was one of the toughest missions in WaltonWare so this should help balance them more.
  • New Game+ will now only allow you to carry over 5 of the same type of item (not counting stacked items). This mostly affects armor and camo hoarding, especially by MQDuck
  • Made skills more attainable after many loops, and reduced how many augs you get each loop
  • Flaming barrels are now moveable.
  • Kills and knockouts of characters are now distinguished (so knocking someone out won't count as a kill for bingo)
  • Added more pigeon generators and fish generators
  • Slightly improved RNG for random starting map
  • More bingo events

Major Changes

  • Installer now has an option to apply fixes to vanilla as well, sort of like a "Zero Changes" mode as an alternative to "Zero Rando" mode for the purists.
  • New color theme: Health - the color of your HUD is determined by how much health you have.
  • Toned down the Rando color theme speed
  • Added option to make flickering and strobing lights more chill (epilepsy-safe mode)
  • Ninja JC mode now allows mini-crossbow and knife, this provides more variety without dominating the ninja playstyle
  • Weapon mods can now be automatically applied to the weapon in your hand
  • Fixed weapon mods being randomized in Zero Rando mode
  • Tweaked number of medbots in Serious Sam mode
  • Nerfed randomized cameras and turrets, reduced their range and firing speed
  • Added a Forgot Your Password button to the Helios Computer room in Area 51 to let you replay the infolink giving you the password.
  • Fixed rotation of Dragon's Tooth Sword in mirrored maps, especially for the sniper nest location
  • Fixed issues with Gordon and Max moving to the temple when pawns get in the way. Ensure the monk doesn't spawn in until the ceremony (as intended) and clear pigeons out of the way.
  • Slightly reduced issues with in-fighting, we're still working on eliminating these
  • Fixed Zero Rando/Rando Lite Paul conversation skip
  • Reduced simulated Crowd Control frequency
  • Fixed Tong's dialog after doing Versalife before doing the UC, he would keep rambling and advance the story too far
  • Fixed "time bonus" going below 0 points
  • Removed demolition skill scaling the fuse time of grenades thrown by enemies
  • Prevented certain things from being placed in skyboxes, like a datacube in Versalife
  • Added TNT crate in Ship Below Decks locked closet, mostly for Stick With the Prod players, with added key for that door
  • Vandenberg Command keypads now glow white

Minor Changes

Click to expand Minor Changes

  • Fixed the grenades in the Training mission
  • Fixed police datacube about Maggie Chow being shuffled, since reading it has consequences
  • Added small crate to Liberty Island behind the electricity so you can't get stuck
  • Moved Mission 2 Underground datacube out of the water, which caused issues trying to read it
  • Mission 2 Underground added more possible item locations
  • Fixed lasers in Oceanlab UC so they only trigger the doors once, same for the Dockyard sewer lasers
  • Vandenberg sub base elevator now crushes when encroached, so it doesn't get stuck
  • Speedrun mode added notes for each split in DXRSplits.ini file
  • Illuminated dangerous stairs in Paris apartment
  • Fixed RiotCop always being immune to pepper spray even without visor
  • Oceanlab backtracking buttons for greasel lab and crew module
  • Fixed rotation for security computer in Area 51 mirrored map
  • Fixed autosave causing the player to bounce upwards
  • For non-vanilla mods, fixed the binoculars starting item to use our customized version instead of regular binoculars

1
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/deus_ex_randomizer@lemmy.mods4ever.com

We're also on ModDB now https://www.moddb.com/mods/deus-ex-randomizer

Our GitHub will still be our main home, however it seems that ModDB is taking votes for Mod of the Year :)

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

WaltonWare and Bingo improvements and fixes

  • New WaltonWare Entrance Rando mode! This combines the two game modes into one, for extra craziness.
  • Fixed BingoViewer sometimes failing to read the file
  • Scopes can now do "watch x" bingo goals without needing binoculars
  • Fem JC can now always pay for companionship
  • Sub base Jock immediately available in WaltonWare, this way you can immediately go to Silo if you have bingo goals there. This also helps if you're playing the new WaltonWare Entrance Rando mode. We felt like this was one of the toughest missions in WaltonWare so this should help balance them more.
  • New Game+ will now only allow you to carry over 5 of the same type of item (not counting stacked items). This mostly affects armor and camo hoarding, especially by MQDuck
  • Made skills more attainable after many loops, and reduced how many augs you get each loop
  • Flaming barrels are now moveable.
  • Kills and knockouts of characters are now distinguished (so knocking someone out won't count as a kill for bingo)
  • Added more pigeon generators and fish generators
  • Slightly improved RNG for random starting map
  • More bingo events

Major Changes

  • Installer now has an option to apply fixes to vanilla as well, sort of like a "Zero Changes" mode as an alternative to "Zero Rando" mode for the purists.
  • New color theme: Health - the color of your HUD is determined by how much health you have.
  • Toned down the Rando color theme speed
  • Added option to make flickering and strobing lights more chill (epilepsy-safe mode)
  • Ninja JC mode now allows mini-crossbow and knife, this provides more variety without dominating the ninja playstyle
  • Weapon mods can now be automatically applied to the weapon in your hand
  • Fixed weapon mods being randomized in Zero Rando mode
  • Tweaked number of medbots in Serious Sam mode
  • Nerfed randomized cameras and turrets, reduced their range and firing speed
  • Added a Forgot Your Password button to the Helios Computer room in Area 51 to let you replay the infolink giving you the password.
  • Fixed rotation of Dragon's Tooth Sword in mirrored maps, especially for the sniper nest location
  • Fixed issues with Gordon and Max moving to the temple when pawns get in the way. Ensure the monk doesn't spawn in until the ceremony (as intended) and clear pigeons out of the way.
  • Slightly reduced issues with in-fighting, we're still working on eliminating these
  • Fixed Zero Rando/Rando Lite Paul conversation skip
  • Reduced simulated Crowd Control frequency
  • Fixed Tong's dialog after doing Versalife before doing the UC, he would keep rambling and advance the story too far
  • Fixed "time bonus" going below 0 points
  • Removed demolition skill scaling the fuse time of grenades thrown by enemies
  • Prevented certain things from being placed in skyboxes, like a datacube in Versalife
  • Added TNT crate in Ship Below Decks locked closet, mostly for Stick With the Prod players, with added key for that door
  • Vandenberg Command keypads now glow white

Minor Changes

Click to expand Minor Changes

  • Fixed the grenades in the Training mission
  • Fixed police datacube about Maggie Chow being shuffled, since reading it has consequences
  • Added small crate to Liberty Island behind the electricity so you can't get stuck
  • Moved Mission 2 Underground datacube out of the water, which caused issues trying to read it
  • Mission 2 Underground added more possible item locations
  • Fixed lasers in Oceanlab UC so they only trigger the doors once, same for the Dockyard sewer lasers
  • Vandenberg sub base elevator now crushes when encroached, so it doesn't get stuck
  • Speedrun mode added notes for each split in DXRSplits.ini file
  • Illuminated dangerous stairs in Paris apartment
  • Fixed RiotCop always being immune to pepper spray even without visor
  • Oceanlab backtracking buttons for greasel lab and crew module
  • Fixed rotation for security computer in Area 51 mirrored map
  • Fixed autosave causing the player to bounce upwards
  • For non-vanilla mods, fixed the binoculars starting item to use our customized version instead of regular binoculars

1
submitted 2 years ago by Die4Ever@programming.dev to c/vgm@lemm.ee
1
[-] Die4Ever@programming.dev 6 points 2 years ago* (last edited 2 years ago)

Yes, through some legal magic they're the only site to sell the older (best) version of Duke Nukem 3D Atomic Edition. I had never used them before buying that but they gave me 0 issues, everything worked perfectly and it was DRM free, with lots of bonus content too.

https://forums.duke4.net/topic/11218-duke-nukem-and-the-zoom-platform/

https://old.reddit.com/r/dukenukem/comments/v5ap2u/duke_3d_atomic_from_zoom/

1

Practicing WaltonWare to see how far he can get in a single hour. Preparation for the Bingothon event December 2nd https://horaro.org/bingothonw23/schedule

You can also follow the event in Discord here https://discord.gg/RVEaTeC44B?event=1172615809915441233

[-] Die4Ever@programming.dev 6 points 2 years ago

Only one client I've found has implemented it

Which client does multisubs?

1
The 7th Guest - Ghost of Bo - 1993 (thefatmanandteamfat.bandcamp.com)
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/vgm@lemm.ee
1

old trailer just found, courtesy of GoatedQuest

24
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/games@lemmy.world

WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

https://Mods4Ever.com

cross-posted from: https://lemmy.mods4ever.com/post/135

[-] Die4Ever@programming.dev 6 points 3 years ago

They haven't made a toot since 2022?

[-] Die4Ever@programming.dev 6 points 3 years ago

maybe the better way is to tell the person where to signup, not ask them which instance they want to join, you choose for them

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Die4Ever

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