[-] Die4Ever@programming.dev 5 points 2 years ago

the lemm.ee admins should be able to assign mods

[-] Die4Ever@programming.dev 5 points 2 years ago

Yeah you'll need an account. Once you have an account the easiest way to edit is to click the pencil icon at the top right of the file in the website. You can edit in the web browser and then submit a pull request from there automatically.

[-] Die4Ever@programming.dev 5 points 2 years ago

Yes it crashes for me, not immediately but after like 5 seconds or so. Pixel 7a

[-] Die4Ever@programming.dev 5 points 2 years ago

I loved this game and the soundtrack. Can't wait to try it in VR, I haven't turned on my headset in a bit.

[-] Die4Ever@programming.dev 5 points 2 years ago

it really is the perfect song for this joke, even if it wasn't in the first movie it'd still be funny, but considering it was such an iconic scene makes it even better lol

[-] Die4Ever@programming.dev 5 points 2 years ago

Interesting thought experiment lol, what's the difference between the knife stabbing a human vs an animal (meat)

[-] Die4Ever@programming.dev 5 points 2 years ago* (last edited 2 years ago)

I agree with most of your comment but IDK about the end part. Bots haven't seemed to be working at all, most people hate them. Luckily there's a setting to hide all bot posts but most people don't know that option exists in their settings.

I think the problem with bot posts is that they can put more content in than the human community can sustain. If we don't have enough humans to vote on all these posts and comment on them, then adding more posts into the pile makes the problem worse, it's artificial. If humans were actually interested in the content then they would've posted it themself. The OP is someone that put themself out there for engagement, it's an offer to socialize with someone. The next person to see the post knows there's at least 1 other person willing to talk about this, because there's always at least the OP.

Instead of bots we're probably better off just doing our part to make more posts and comments.

Also we probably need to kick some habits from Reddit, like we're used to not doing self promotion, or being afraid of a community being mostly compromised of your own posts. Also another Reddit habit I think is only posting in specific communities but here if the community is too specific then it won't have many subscribers, so we should be crossposting to the more general communities too.

[-] Die4Ever@programming.dev 5 points 2 years ago

another funny optimization I made was we were setting up a big Perl project for Docker. The automated tests were very slow because each test was doing includes which was searching many include paths and if you're using Docker on Windows or Mac then I/O stuff can be slow. So we made the docker init script create a single master lib folder and have it make symlinks to the actual files, perl then only had the default include path and this master folder, gave us like 2x or 3x speed boost on running the test suite.

[-] Die4Ever@programming.dev 5 points 2 years ago

Have you tried any of the mobile apps yet? They're really good. I'm using Boost right now, Sync and Connect are also good.

[-] Die4Ever@programming.dev 5 points 3 years ago* (last edited 3 years ago)

I know you said your right arm is broken, but The 7th Guest (and the sequel, The 11th Hour, but the puzzles are very difficult) would be easy to play with your off-hand mouse anyways

just make sure you use ScummVM for them, because the versions that Steam/GOG are selling aren't very stable

similarly, the first 3 Monkey Island games, or Myst/Riven

8
submitted 3 years ago* (last edited 3 years ago) by Die4Ever@programming.dev to c/meta@programming.dev

Compare browsing on this instance

https://programming.dev/c/technology@beehaw.org?dataType=Post&page=1&sort=New

vs

https://beehaw.org/c/technology?dataType=Post&page=1&sort=New

especially the post "Site to track Subreddit’s as they go dark" which was posted 21 days ago, still showing up at the top of New on this instance even above newer posts, but beehaw has all new posts instead

and I am subscribed to that community so it should be federated too

I think part of the issue might be because that post is deleted? or at least the permalink for it doesn't work

but also I just manually searched for https://vlemmy.net/post/430910 so now it shows up but still below the bugged post, but it shouldn't have needed a search to federate that post manually

32
Steam hardware Survey For June 2023 (store.steampowered.com)
submitted 3 years ago* (last edited 3 years ago) by Die4Ever@programming.dev to c/pcgaming@lemmy.ca

screenshots for archival purposes here

1
Steam hardware Survey For June 2023 (store.steampowered.com)
submitted 3 years ago* (last edited 3 years ago) by Die4Ever@programming.dev to c/technology@beehaw.org

screenshots for archival purposes here

1
Steam hardware Survey For June 2023 (store.steampowered.com)
3
Steam hardware Survey For June 2023 (store.steampowered.com)
9

cross-posted from: https://programming.dev/post/161693

We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago.

New in v2.5 are Mirrored Maps!

We now have an installer program!

  • Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation.

New game modes:

  • Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks.

  • Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game.

  • Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate.

  • All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder.

Enemies Overhaul:

  • Randomly spawned enemies can now get randomly generated patrol routes.

  • New enemies with slightly different stats and appearances, see the wiki.

  • Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.)

  • Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades.

We're now at 56 goals with randomized locations, with 228 locations for those goals.

We're up to 177 bingo events for our built-in bingo tracker

Accessibility improvements:

  • New spoiler buttons on the Goals screen in case you get lost:

  • Show Spoilers: shows where goals are

  • Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls

  • Goal Locations: tells you the possible locations for goals without spoilers or cheating

  • Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only)

  • Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only)

  • Improved Training mission

Reduced pixel hunting

  • Datacubes/nanokeys/medbots/repairbots now glow

  • Crates that become emptied out now turn into cardboard boxes so you know from a distance

  • Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals.

  • Training mission improvements including explanation of some of Randomizer's features

  • Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled

Music Overhaul

  • Random song chosen for each area

  • Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!)

  • Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy

Support for the mod Vanilla? Madder. v1.75

  • This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day!

Choose what map to start the game

  • If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game.

Other Improvements

  • We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs.

  • We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity

  • Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food

  • Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run.

If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included:

Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases

6

cross-posted from: https://programming.dev/post/161693

We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago.

New in v2.5 are Mirrored Maps!

We now have an installer program!

  • Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation.

New game modes:

  • Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks.

  • Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game.

  • Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate.

  • All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder.

Enemies Overhaul:

  • Randomly spawned enemies can now get randomly generated patrol routes.

  • New enemies with slightly different stats and appearances, see the wiki.

  • Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.)

  • Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades.

We're now at 56 goals with randomized locations, with 228 locations for those goals.

We're up to 177 bingo events for our built-in bingo tracker

Accessibility improvements:

  • New spoiler buttons on the Goals screen in case you get lost:

  • Show Spoilers: shows where goals are

  • Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls

  • Goal Locations: tells you the possible locations for goals without spoilers or cheating

  • Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only)

  • Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only)

  • Improved Training mission

Reduced pixel hunting

  • Datacubes/nanokeys/medbots/repairbots now glow

  • Crates that become emptied out now turn into cardboard boxes so you know from a distance

  • Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals.

  • Training mission improvements including explanation of some of Randomizer's features

  • Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled

Music Overhaul

  • Random song chosen for each area

  • Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!)

  • Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy

Support for the mod Vanilla? Madder. v1.75

  • This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day!

Choose what map to start the game

  • If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game.

Other Improvements

  • We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs.

  • We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity

  • Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food

  • Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run.

If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included:

Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases

17

cross-posted from: https://programming.dev/post/161693

We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago.

New in v2.5 are Mirrored Maps!

We now have an installer program!

  • Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation.

New game modes:

  • Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks.

  • Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game.

  • Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate.

  • All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder.

Enemies Overhaul:

  • Randomly spawned enemies can now get randomly generated patrol routes.

  • New enemies with slightly different stats and appearances, see the wiki.

  • Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.)

  • Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades.

We're now at 56 goals with randomized locations, with 228 locations for those goals.

We're up to 177 bingo events for our built-in bingo tracker

Accessibility improvements:

  • New spoiler buttons on the Goals screen in case you get lost:

  • Show Spoilers: shows where goals are

  • Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls

  • Goal Locations: tells you the possible locations for goals without spoilers or cheating

  • Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only)

  • Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only)

  • Improved Training mission

Reduced pixel hunting

  • Datacubes/nanokeys/medbots/repairbots now glow

  • Crates that become emptied out now turn into cardboard boxes so you know from a distance

  • Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals.

  • Training mission improvements including explanation of some of Randomizer's features

  • Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled

Music Overhaul

  • Random song chosen for each area

  • Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!)

  • Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy

Support for the mod Vanilla? Madder. v1.75

  • This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day!

Choose what map to start the game

  • If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game.

Other Improvements

  • We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs.

  • We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity

  • Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food

  • Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run.

If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included:

Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases

7

cross-posted from: https://programming.dev/post/161693

We’ve been really busy this year so here’s a recap of the best additions since v2.0 was released a year ago.

New in v2.5 are Mirrored Maps!

We now have an installer program!

  • Helps with getting the game running well on modern computers for you and also handling the mirrored maps download and installation.

New game modes:

  • Zero Rando - great for first-time Deus Ex players! Disables all randomization features but keeps all the bug fixes, QoL improvements, and balance tweaks.

  • Randomizer Lite - Great for players who haven't played Deus Ex in a long time, or those who are intimidated by the full randomizer, or if you just want to keep the original mood of the game.

  • Serious Sam mode - same as the normal Randomizer but with 10x as many enemies with difficulty tweaked to compensate.

  • All 3 of these new game modes can also be combined with other mods: Lay D Denton, GMDX, Revision, or Vanilla? Madder.

Enemies Overhaul:

  • Randomly spawned enemies can now get randomly generated patrol routes.

  • New enemies with slightly different stats and appearances, see the wiki.

  • Randomly spawned enemies now appear as the same faction as the enemies near them. (No more Thugs with MJ12 Troopers.)

  • Enemies now have a random chance to have a helmet added or removed, and an additional chance for them to get a visor. A helmet slightly reduces damage, while a visor makes them resistant to pepper spray and gas grenades.

We're now at 56 goals with randomized locations, with 228 locations for those goals.

We're up to 177 bingo events for our built-in bingo tracker

Accessibility improvements:

  • New spoiler buttons on the Goals screen in case you get lost:

  • Show Spoilers: shows where goals are

  • Show Nanokeys and Show Datacubes: similarly highlights the locations so you can see them through walls

  • Goal Locations: tells you the possible locations for goals without spoilers or cheating

  • Entrance Locations: Provides a list of all the possible entrances in your current map (for Entrance Rando only)

  • Entrance Spoilers: Provides a list of all the entrances in your current map as well as where they lead (for Entrance Rando only)

  • Improved Training mission

Reduced pixel hunting

  • Datacubes/nanokeys/medbots/repairbots now glow

  • Crates that become emptied out now turn into cardboard boxes so you know from a distance

  • Improved visibility for some goals like a new in-game map of the ship and emails referencing the locations of goals.

  • Training mission improvements including explanation of some of Randomizer's features

  • Map teleporters are now visible and show text of where they will take you, especially useful if you're playing Entrance Randomizer mode or with Mirrored Maps enabled

Music Overhaul

  • Random song chosen for each area

  • Ability to add music files from Unreal and Unreal Tournament (someone in our Discord also added in music from Red Sun with some easy config file editing!)

  • Continuous music which keeps the music playing smoothly even if you die similar to Super Meat Boy

Support for the mod Vanilla? Madder. v1.75

  • This mod adds tons of new mechanics and I think when you combine it with Randomizer you get the most in-depth Deus Ex experience possible! We've been working together so when they released their update on April 10th we were ready with support on the same day!

Choose what map to start the game

  • If you want to start in Hong Kong or Paris, for example. You’ll start with an appropriate amount of skill points, augs, and equipment. Likewise, the bingo board will be intelligently built and scaled to match your position in the game.

Other Improvements

  • We've improved physics with enemies receiving knockback from high damage, and improved physics on gibs.

  • We've recently added a leaderboard in-game! Make sure you enable Online Features because it's disabled by default. Also check out our Mastodon bot (Twitter started banning bots, Mastodon is like an open source and community-run version of Twitter) https://botsin.space/@DXRandoActivity

  • Left clicking to use items even if you don't have inventory space for them, such as medkits, armor, and food

  • Tweaked some numbers to make the rates of enemy types, weapons, and items a bit more varied from run to run.

If you haven’t seen Deus Ex Randomizer before, here’s the trailer from v2.0 to give you a taste of the features already included:

Download here: https://github.com/Die4Ever/deus-ex-randomizer/releases

3
1
submitted 3 years ago by Die4Ever@programming.dev to c/rct@sopuli.xyz

cross-posted from: https://beehaw.org/post/615525

"OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing bugs and raising game limits."

A project I never see great brought up enough so here's some love to a great classic game that's been revitalized by fans.

2
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Die4Ever

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