[-] Die4Ever@programming.dev 2 points 2 years ago* (last edited 2 years ago)

Yeah it depends on the app, they don't all do it. Boost shows cross posts, but doesn't merge them.

[-] Die4Ever@programming.dev 2 points 2 years ago* (last edited 2 years ago)

What app are you using? The regular Lemmy-UI already does this. In fact I have a feature request asking to be able to disable it...

https://github.com/LemmyNet/lemmy-ui/issues/2934

[-] Die4Ever@programming.dev 2 points 2 years ago

the default appears to be StoreLinkPreviews in v0.19.8

https://github.com/LemmyNet/lemmy/blob/0.19.8/crates/utils/src/settings/structs.rs#L85-L88

but in the main branch it's ProxyAllImages, so I guess that'll be for a future release

https://github.com/LemmyNet/lemmy/blob/main/crates/utils/src/settings/structs.rs#L74-L77

[-] Die4Ever@programming.dev 2 points 2 years ago

The Summit app can to this

[-] Die4Ever@programming.dev 2 points 2 years ago* (last edited 2 years ago)

Plenty of site to participate in and plenty to talk/post about that doesn't involve your thing.

I comment plenty, and anything else I want to post has already been posted. I guess the only way is to start following RSS feeds to post things more quickly lol. I'm not gonna do that though.

Also the fact that they count it site-wide instead of sub-wide means if you create your own sub or use an appropriate niche sub, you're gonna screw up your own ratio.

[-] Die4Ever@programming.dev 2 points 2 years ago* (last edited 2 years ago)

Thanks! Yea everything shown in that trailer is in UnrealScript aside from the creation of the mirrored map files, and the installer obviously, both of those were done in Python. The death markers and other online features (which are all optional and opt-in, disabled by default) use a TCP connection in the game written in UnrealScript to make HTTP requests, the backend is a Python Flask server. We even wrote our own JSON parser inside of UnrealScript (it's not perfect but it does enough for us). Technically it's possible to add a DLL module to the game for stuff like JSON parsing but we haven't needed to, and technically this keeps it more easily portable (like if SurrealEngine even gets to a more completed state).

We had to write our own PRNG function to work inside UnrealScript, because the provided one doesn't allow seeding.

[-] Die4Ever@programming.dev 2 points 2 years ago* (last edited 2 years ago)

I don't think the chosen language should matter that much, I'm just worried about the fragmentation of the contributors

duplicated work that could've just been done together, or as 3rd party tools that link to the base Lemmy database/API, or plugins/extensions eventually

[-] Die4Ever@programming.dev 2 points 3 years ago

!adventuregames@lemm.ee

[-] Die4Ever@programming.dev 2 points 3 years ago* (last edited 3 years ago)

oh wow you need to be logged in for it to work? that sorta makes sense to not flood the server but very unintuitive, maybe it could instead make a link to that instance natively instead of remotely?

yea it doesn't work if I do it incognito

[-] Die4Ever@programming.dev 2 points 3 years ago* (last edited 3 years ago)

if you like the Tyrian soundtrack, check this out https://youtu.be/4hqNK12va0A

[-] Die4Ever@programming.dev 2 points 3 years ago* (last edited 3 years ago)
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Die4Ever

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