LoamImprovement

joined 1 year ago
[–] LoamImprovement@ttrpg.network 32 points 4 months ago (6 children)

Only for attack rolls. Ability checks and saves do not crit fail (or succeed) and reliable talent treats rolls for ability checks that add proficiency bonus as 10 at the lowest regardless, so even if a 1 were a crit fail, it wouldn't matter.

[–] LoamImprovement@ttrpg.network 31 points 6 months ago* (last edited 6 months ago)
[–] LoamImprovement@ttrpg.network 1 points 7 months ago

Agreed, Laserllama did most of 5e's classes a kindness. I prefer those to the PHB content.

[–] LoamImprovement@ttrpg.network 3 points 9 months ago

It tends to make more sense in mid-to-low magic campaigns where the item you want might not be readily available, but 5e's rules around magic items are notoriously underbaked. The reason they gave is that 5e is built around not needing magic items, but I've never played a game that doesn't use them.

[–] LoamImprovement@ttrpg.network 64 points 9 months ago (3 children)

Vumans get a feat, which is arguably one of the strongest abilities. Base humans are notoriously weak though.

[–] LoamImprovement@ttrpg.network 32 points 9 months ago (1 children)

Look at Mr. Fatcat over here eating out while we're on the verge of a recession.

[–] LoamImprovement@ttrpg.network 1 points 9 months ago

I think they're both winners.

[–] LoamImprovement@ttrpg.network 2 points 9 months ago (1 children)

Found the elf.

[–] LoamImprovement@ttrpg.network 105 points 9 months ago* (last edited 9 months ago) (13 children)

Good. Sorry to every mom and pop who treated housing like an investment, but at least you still have the house. Hope they slash the market 90%. Hope everyone who's been waiting for a decade gets a place to live. Hope opportunistic landlords choke and go bust when they can't pay three mortgages on their tenants' salaries anymore. Housing is a human right.

[–] LoamImprovement@ttrpg.network 5 points 9 months ago

Fuck, ain't that the truth?

[–] LoamImprovement@ttrpg.network 2 points 10 months ago

I don't blame anyone generationally anymore. Boomers are too senile for their own good and everyone else is too burnt out to step up to the plate.

[–] LoamImprovement@ttrpg.network 3 points 10 months ago* (last edited 10 months ago)

Damn corporate shrinkflating Charlie's head on us.

 

What kind of rule changes have you folks tried at your tables, and how have they worked out for your games? Good? Bad?

Two of the houserules I implement for every campaign I run:

  1. No multiclassing until after 5th level, and no further multiclassing unless you have at least 5 levels in all your existing classes. I do this for two reasons, the first being to ensure that every character has access to extra attack/third level spells and slots/some other equivalent before they start dipping elsewhere, and to keep the munchkins at my table from taking multiple 1-3 level dips into classes just to set up a niche wombo combo. Even then, I'm pretty stringent on what I'll allow from a storytelling perspective - I want to know what motivates your Paladin to dip into Warlock besides getting to use CHA for attack and damage modifiers.

  2. Instead of an ASI or a Feat, every ASI level gives a +1 and a feat. My players and I like this rule because it allows them to pick something fun at those levels instead of feeling obligated to dump straight into the primary stat, and encourages grabbing those fun half-feats like Actor or Linguist that would otherwise go by the wayside.

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