First line becomes the title, so keep that in mind. Your title looks atrociously clickbaity now ("Bundle of Holding are currently not offering one, not offering two, not even offering three"), which might explain the downvote I see.
They were buddies with benefits. You don't just casually grab your buddy's boob like that.
This is an LLM bot. Look at its post history. It's using your answers to train itself to promote a product.
It's very expensive to be poor.
These wounds, they will not heal ...
By becoming willingly non informed. Mixed success so far. 🙁
Of course. What is sambal, just in case there's someone in the audience that doesn't know it?
I have no experience with this specific setting, but I've played SW quite a bit. I think it would be pretty straightforward to adapt it to FATE, and with a little extra effort but a better result to Cortex Prime.
Thank you and welcome!
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There are many philosophies about roleplaying, but generally, it's a collaborative storytelling exercise.
The GM presents a situation, it's up to the players to figure a way out. That means the GM doesn't get to judge the player's approach, only gets to make the world react according to an internal, consistent world logic. Sounds like what you did was consistent with your character. The how you did it is harder to ascertain.
This could have broken in a couple ways:
I'm guessing a bit of each.
Some systems are better at allowing the GM to control tone at the table, by allowing narrative to dictate the effect and difficulty / likelihood of consequences. Some are prescriptive (think D20 and their ilk, where roll results dictate narrative). Sounds like Draw Steel is more of the second nature, which makes such conflicts more likely. And if your GM avoids confrontation, it could be they were uncomfortable dealing with that conflict.
The cause and solution to 98% of table problems is communication. Don't leave things unsaid, even if you need to note it down to bring up after session. Use tools like Stars and Wishes to align everyone at the table after each session. And allow rulings and agreements at the table to trump rules as written.
If the table consensus then makes you not like your character anymore ("I thought I'd be able to do that, but not really"), talk to them about retiring or turning that into an NPC and creating a new one. Or perhaps you want a different game, but then you'd be leaving with clarity and without a bad taste in your mouth.