The law would probably make sure customers whose products are being bricked are counted as creditors. Ideally after employees (unpaid wages) and before investors. They may not get full refunds, but they'll be entitled to something if it's possible.
Zagorath
I like that in Fahrenheit 0 is a cold winter's day, and 100 is a hot summer's day.
Fahrenheit fans always say stuff like this, but it just doesn't work. 100 isn't too bad in that respect, but 0 is just insane. If you want it to be equivalent, 0 °F would be 0 °C. Because there's no way that -18 °C is as cold as 38 °C is hot.
Besides that, knowing about things like snow or ice outside, whether your fridge is likely to cause some stuff to frost over, etc., or whether the thing you're cooking has reached boiling point are all just as valid things for your day-to-day experience.
But besides all that, SI is a package deal. You use Fahrenheit and now you've got to redefine all the other units that are derived from the Kelvin, because now you're suddenly using Rankine.
The definition that legally applies for 1st degree murder is a lot more strict than people usually think.
Here's a partial summary:
A more complete summary of the law is given in this video around 8:49.
Oh man, we had DC++ semi-officially endorsed by the inter-college IT department at my university in 2013/14. It was fantastic, especially since in my first year we only got 5 GB of data per month (with a large number of unmetered sites, including anything from Google), so without the unmetered file intranet it'd have been really hard to manage. Unfortunately as they increased the data caps it killed the popularity of DC++, which ended up getting killed off not long after I left.
I appreciate it, and if I ever do get around to doing something about aoe2 or aoe4 I may use that instance, or if I see someone else express interest in creating game-related communities I'll recommend they head in your direction. But for now I've already created it on this instance, and don't see the benefits as being strong enough to outweigh that.
they’ve created a direct link to the community on lemm.ee and named that link !aom@lemm.ee, rather than just typing !aom@lemm.ee
I just used the autocomplete built into Lemmy after typing !aom
. It works just fine. If I click it on this account it takes me to https://lemm.ee/c/aom, if I click it on my main account it takes me to https://aussie.zone/c/aom@lemm.ee. Which is the desired behaviour.
I don't think the hobby drama subreddit back on the old site required the drama to be on-site. You could post about the time WotC tried to revoke their OGL, or when Hans Niemann allegedly used an anal vibrator to cheat at chess, or things like that.
Ooh, I should get a good photo of my bike for !oldtimers_youngtimers@lemmy.blahaj.zone. It's a hand-me-down from my dad's old racing days and the bike's older than I am, and it was my faithful day-to-day commuting bike until I realised the bottom bracket was busted.
Yeah I really like the idea of topic-based instances. There are some issues doing it that way with discovery, and potentially with what happens when communities split (see for example what happened with !risa@startrek.website splitting to !tenforward@lemmy.world), but on the whole I really like the way it can reduce the drama caused by entirely unrelated factors. I'm a big fan of ttrpg.network for that reason, and I guess you could describe my main home instance of aussie.zone as being one, too.
I'm curious about that business. With so many Mastodon and other fediverse instances available for free to anyone, what's the business model for a paid service?
Yeah sort of, but it's not quite as convenient as me being able to take lemm.ee/post/41243313 and change it to aussie.zone/post/41243313. Obviously, for that to work, the IDs would have to be non-sequential: probably the easiest/dumbest way to do it would be with UUIDs, which are pretty massive to use in a URL, so I don't really blame the designers for doing it how they did. But it would be nice.
It's not so much a new game as a remaster of the old game. Back in like 2016 they announced they were making Age of Empires 4 and also "Definitive Editions" of 1, 2, and 3. The DEs came out in 2018, 2019, and 2020, and AoE2 and 3 DE were both really good and successful. Then a couple of years ago they announced Age of Mythology was getting a similar treatment. It came out for people who ordered the Premium Edition last Wednesday, and releases to the general audience tomorrow. So far it's been a massive success critically both in mainstream gaming press and with Age players.
edit: AoE2 DE did a fantastic job of unifying disparate communities. Before it, most low-level casuals played on the 2013 HD edition and most high-level and pro players played on Voobly with fan patches based on the original CD version of the game. After DE, everyone plays DE. The same seems to be coming true for AoM. Previously there was a split between Voobly and the 2014 "Extended Edition" (which also included some very controversial patches around 2016 to coincide with an equally-controversial expansion DLC). But already it seems as though people are embracing the "Retold" edition of the game, whether casual or pro.
On platforms that support it (Reddit definitely did, and I suspect Lemmy will), you can enter the nonbreaking space with
. 0 mg.