[-] bitfucker@programming.dev 3 points 2 months ago

I feel like with WebRTC API it is already possible to fingerprint the network so no need for BSSID. They just need the database of that instead of BSSID

[-] bitfucker@programming.dev 3 points 1 year ago

Isn't it fall to the OEM that specifically uses google technology to disable it if they want people to use their version? Android can be used without google after all.

[-] bitfucker@programming.dev 3 points 1 year ago

Yes, sounds about right. For general purpose decoupling that is a good value. Make sure to place it as close to the IC as possible. A longer path will add more "noise" to the system. Do read more about the capacitor type too since it can matter a lot. I suggest looking at Phil's Lab video on YouTube to learn more about this stuff

[-] bitfucker@programming.dev 3 points 2 years ago

Then it will help OpenSAGE immensely. Also it helps to preserve at least part of the game. I'd rather have the retired IP officially retired like this rather than leaving it in a limbo/grey area. Like, sure maybe the owner doesn't pay attention, but when they do pay attention, you can get Nintendo'd anytime. But this one is pretty explicitly open sourced/retired. I also see not just the RTS but Renegade as well. The less known FPS of C&C.

[-] bitfucker@programming.dev 3 points 2 years ago

Dude, his point is that if you did not implement partial rendering on a big file, the browser will have to work extra hard to render that shit. Not to mention if you add any interactivity on the client side like variable highlighting that needs to be context aware for each language... that basically turns your browser into VSCode, at that point just launch the browser based vscode using the . shortcut.

It's not a matter of the server side of things but rather on the client side of things.

[-] bitfucker@programming.dev 3 points 2 years ago

I love the wording that you use

[-] bitfucker@programming.dev 3 points 2 years ago

Yep, the problem with the compatibility layer is that a game can be very particular about the version too.

You're very welcome. This is after all, the essence of Arch. Now you know what is happening and why HDR is not yet widespread on other linux. On the other hand, you get to experience HDR gaming when other distros may not yet support it.

I can confirm that I do have the same issue regarding brightness. However, I never tried to investigate further as my mechanical keyboard has a fn keys to adjust brightness (fn + f1/f2) so I don't need to open settings to wiggle the slider. I can understand that it can be an issue for others. I suggest reading more regarding display and monitor. If all else fails, try asking the forum. I think it is DE specific (because wayland).

[-] bitfucker@programming.dev 3 points 2 years ago

Shit you're right. I just realized that now. I used to sail the high seas too but now I just buy from steam.

[-] bitfucker@programming.dev 3 points 2 years ago

Damn the French!

[-] bitfucker@programming.dev 3 points 2 years ago

How about pellet?

[-] bitfucker@programming.dev 3 points 2 years ago

Assembly sure, since it will differ from ISA to ISA. But C is still a "high" level language in the sense that you can write once run "anywhere". Also, more work to do something is expected since C is such a "bare" language to simplify. But again, it doesn't count as it not being as accessible to get new developers started, but it is and will be more cumbersome to work with (in the context of redis like software).

So yeah, maybe it depends on how you would define accessible is. I think if it is defined as just "how easy it is to get started and understand how it works, and how to work with it", C and C++ is quite accessible with a good teacher/mentor. The teacher/mentor is important in C and C++ because unlike C# which has Microsoft as its main authoritative source and the big influencer in the language, C and C++ doesn't have those so the resource on learning it can vary wildly.

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