jjjalljs

joined 1 year ago
[–] jjjalljs@ttrpg.network 1 points 6 minutes ago

As I said at the root of this thread, my ire is mostly reserved for rich people who refuse to tip. If you're struggling, you have to make your own decisions and compromises to get by. But the guy who makes more money from interest than the bartender makes all night, when they don't tip they're an asshole.

The problem you're describing, that people aren't paid enough and CEOs are too rich, is a very real problem.

[–] jjjalljs@ttrpg.network 1 points 29 minutes ago (2 children)

No one should rely on tips, but they do. Refusing to tip now just hurts people , real people, immediately. You have to live in the world as it is while trying to improve it.

The bartender can't eat your idealism nor find shelter from the elements in it.

[–] jjjalljs@ttrpg.network 1 points 2 hours ago (4 children)

Your experiences are different. My friends who work for tips tell me they rely on that money. Losing those tips would have an immediate and real adverse impact on their health and safety.

[–] jjjalljs@ttrpg.network 1 points 4 hours ago (6 children)

Have you ever worked for tips or been a close friend of someone who did?

[–] jjjalljs@ttrpg.network 2 points 1 day ago

I accidentally made a rom-com subplot in one of my games... Twice... And the players loved it both times.

The first time there was a divorced smith lady who sort of had a death wish, and the timid tavern owner who had a massive crush on her. Of course the players wanted to set them up.

The second time, the players had to infiltrate a masquerade ball. Sadly I'm starting to forget the details. I think there was tension around meeting them while masked and, like a rom com, trying to figure out what they thought about the PC. And then they tried to get the NPC involved in their heist, because they just happened to have a skill they needed. And of course it wasn't a clean heist, and the NPC had some trauma.

[–] jjjalljs@ttrpg.network 6 points 1 day ago

Mergers and acquisitions should be a lot harder than they are. Maybe even prohibited in nearly all cases.

[–] jjjalljs@ttrpg.network 2 points 1 day ago

Those people aren't a good match for you (or maybe anyone).

[–] jjjalljs@ttrpg.network 13 points 2 days ago

Meanwhile Canada is removing bike lanes for more car support, and the US elected a deeply anti-environment party.

[–] jjjalljs@ttrpg.network 5 points 2 days ago

My work uses python and it hasn't been bad for new code that has tests and types. Old code we inherited from contractors and "yolo startup" types is less good, but we've generally be improving that as we touch it.

[–] jjjalljs@ttrpg.network 1 points 2 days ago

Their first pathfinder game was so excruciatingly guide dang it I never finished it, and never even considered this game. I kind of assumed it was the same way, where there's stuff like "Ah, you didn't return to this unmarked forest on day 7, so now you never get a wizard"

Oh, now I remember having an argument on here with some asshole who insisted I just have "fomo" over this. Sign posting and foreshadowing are only to appease fomo, I guess.

[–] jjjalljs@ttrpg.network 5 points 3 days ago

This is like a monkey's paw wish of "We shouldn't send people with drug problems to jail"

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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