Restrictive tech never works when you apply it from the start. You need to capture the market first before you can start to apply that. And that is the road Bamboo labs looks to be heading down. It is the classic playbook:
- have some true disruptive innovation in some product that people will actually want to use your products for ✅
- mass market your product and get loads of people singing parse about how innovate it is ✅
- slowly start to lock down your product, typically behind the guise of safety and security ✅
- start to squeeze your customers for as much money as you can with DRM or subscriptions You wont succeed if you skip straight to step 4. But Bamboo have been slowly working their way up to it. It might take a few more years but I can see them eventually wanting DRM filament.
Don't think any game has the same support doom has. Doom has become a benchmark of sorts so gets ported to the strangest of places. Not normally places you would bother to port any game. It is done for the challenge of the port rather than any practical reason.
There are tonnes of games that could run in the same places as doom, many could run in far more places. But doom is complex enough to be an interesting challenge while being simple enough to run on very limited hardware. And has been open sourced while being a classic icon which makes it attractive to be a benchmark for getting to run in the weirdest of places.