[-] popcar2@programming.dev 9 points 4 months ago

Looks great, I was never a framework believer because it was so overpriced (to an extent it still is), but this sounds way better and might actually be a good deal. Aside from the specs bump, they fixed almost all of the issues with the older frameworks (CEO talks more about it in this video).

Better build quality and less flex, better screen, better speakers, and a better touchpad. The biggest issue I heard about it was that it felt a bit cheap and wobbly because of all the moving parts, but if they manage to fix that, I might actually get it some day.

[-] popcar2@programming.dev 10 points 1 year ago

There aren't any alternatives that are as good or feature-rich. If you're willing to settle for less there's Revolt that's trying to be a 1-to-1 clone but is still in alpha, then there are apps based on Matrix which somehow makes using a chat app 10x harder.

[-] popcar2@programming.dev 10 points 1 year ago* (last edited 1 year ago)

I haven't worked on anything that big but I have gotten a ton of feedback on my free games and apps, some of which was really harsh. Positive reviews are always fun to read but usually I focus on the negative reviews. Negative reviews are hard to read but tend to be the most insightful, you get an idea for the things in your game that need work or are too frustrating for others. I think your review is pretty good feedback in general.

Many people definitely need a reality check - just don't be rude. Lots of people think their game is going to be the next big thing or that somehow people aren't going to compare it to games that are extremely similar and probably the same price.

I was at a gaming event once and one of the demos I tried was extremely unintuitive and at some point you had to search the floor for a key that's way too hard to see (me and friends spent like 5 minutes running around a dark room). I pointed this out to the devs and they got super defensive, telling me that it's not supposed to be obvious and you're supposed to be looking for items for real. This is how not to take feedback. When someone says your game sucks, take notes and try to improve.


In terms of taking feedback, the best advice I can give is just be open minded. When someone says the game sucks, no matter how stupid their feedback is, just give them the benefit of the doubt. Maybe they're right. Maybe they suck at video games and the tutorial needed to be clearer, maybe the writing really is boring and not as interesting as you thought, maybe it's just not clear enough where you're supposed to be going, etc. It's good to get perspective of others.

Not all feedback is useful though, sometimes the game just isn't for them. If Dark Souls actually took all that criticism about the game being hard and added an easy mode, it wouldn't be as gripping or popular as it was. Don't let players bully you into changing your vision just because they wished your game was a different game.

TL;DR: Feedback is always good, don't be afraid to voice your opinion. For devs, keep an open mind but don't let it get under your skin.

[-] popcar2@programming.dev 9 points 1 year ago

Do you mean it works reliably well in letting users through, or in blocking AI?

Both, check out this article talking about it: The Day Anubis Saved Our Websites From a DDoS Attack

Looking at the statistics really shows how dire things have gotten with AI crawlers. The before and after is crazy. There are some other blog posts also mentioning they get maybe 1000x less requests per hour after deploying Anubis.

[-] popcar2@programming.dev 10 points 2 years ago

this is actually a plot point in the graphic novel Eight Billion Genies, where people would make a wish by reading a really long contract for hours that covers all the possibilities and caveats. You'd enjoy it, OP.

4
4
1
How my weekend is going (programming.dev)
submitted 2 years ago by popcar2@programming.dev to c/balatro@lemm.ee

Getting Riff-Raff as my first joker activates all my dopamine receptors.

55

TL;DR:

  • 2D physics interpolation: Should heavily reduce jitter and make the game smoother on higher refresh rates!

  • TileMap layers are now separate nodes: Each layer is now its own node. This is huge because it means it's easier to manage, easier to iterate over, and each layer can have its own settings and move separately.

  • Option for checking for engine updates automatically

  • Reverse Z for the depth buffer: They made a blog post about this a few days ago.

[-] popcar2@programming.dev 10 points 2 years ago* (last edited 2 years ago)

Sort of. If you earned >$1 million in revenues in the past 12 months, you have two options:

  • Pay 2.5% of your monthly revenue

  • Pay a runtime fee based on your monthly downloads

So basically, they made it optional, but you still have to pay 2.5% which is still significant. Otherwise you can use the runtime fee and report data yourself (it will probably be cheaper)

-5
77
13
9

LogLog games explain why they'll stop using Rust for game development after 3 years, and caution why they think it's the wrong tool for the job.

32

LogLog games explain why they'll stop using Rust for game development after 3 years, and caution why they think it's the wrong tool for the job.

23
34

TL;DR: Brackeys is back and will start making new videos for Godot!

24
[-] popcar2@programming.dev 10 points 2 years ago

Levelhead is a fantastic mario-maker esque platformer. The official campaign is a little over 10 hours long and is pretty good but its main draw is its incredible level editor and infinite number of quality levels online. I can't recommend it enough. Sadly it never got as popular as it should have but there's still a massive backlog of online levels to play.

Someone else mentioned Distance and I agree. It's a futuristic racing game with some horror elements. The campaign is short, but there's a great amount of levels in the workshop. The multiplayer modes are also pretty fun if you can grab a few friends (there's split-screen too).

Inkbound is launching from early access soon and while I wouldn't say it's the greatest roguelike out there, it's a lot of fun and very unique. It's essentially a co-op turn based RPG where you and other players play all your turns at the same time. I've played a lot of singleplayer too and the game feels well balanced there.

Voxelgram is Picross 3D for PC. Must-have for people who like nonograms.

[-] popcar2@programming.dev 9 points 2 years ago

Looking forward to it :)

[-] popcar2@programming.dev 10 points 2 years ago

Less conflict of interest and more just some confusion. They've been honest W4 is not the Godot Foundation, but they claim that W4 will contribute back to Godot development regardless so nobody's really sure how they're spending the money exactly.

[-] popcar2@programming.dev 10 points 2 years ago

I really wish it could 😔

[-] popcar2@programming.dev 10 points 2 years ago

Done, column B in the second sheet contains the answers (Yes are AI generated, No aren't)

[-] popcar2@programming.dev 10 points 3 years ago

That was just due to a disgruntled admin, there wasn't really much of a controversy.

view more: ‹ prev next ›

popcar2

0 post score
0 comment score
joined 3 years ago
MODERATOR OF