[-] popcar2@programming.dev 3 points 2 weeks ago* (last edited 2 weeks ago)

That looks more of like a brainstorming overview for basic mechanics than something comparable to a game design doc. The GDD gives concrete info on all aspects of the game. This also includes things like the story/backstory, the art style, helpful screenshots of other stuff to compare to and keep people on the same page, etc.

The only thing I got from that image is that it's a survival game where you fight monsters. How does that work though? What's the combat like? What's the general vibe of the game? Is it third person or first person? What's the scope? That's what a design doc is for.

[-] popcar2@programming.dev 2 points 1 month ago* (last edited 1 month ago)

Ready to get annihilated for this but it's a major turnoff that it's all just furry and brony art. Take a corner and leave the rest of the canvas for something actually good. The point of Canvas is ruined when 90% of people participating are clearly one community taking over the whole thing. Previous years had the same issue but this time it's even worse.

[-] popcar2@programming.dev 3 points 5 months ago

Yup, your handheld has the exact same internals as mine, I think the only difference is that it's bigger and vertical. Good choice.

[-] popcar2@programming.dev 3 points 9 months ago

Your comment posted 3 times so I'm guessing there's something with your internet haha

I'm still deciding how "serious" the project is going to be, but if all goes well I will definitely add support for other formats. I'm already looking at adding Pandoc for document conversions.

[-] popcar2@programming.dev 2 points 11 months ago

You don't have to but I highly recommend starting with the first, since it's a lot easier and is still an excellent game. The second one sort of assumes you've played the first, so it starts out way harder and doesn't explain its mechanics as much.

[-] popcar2@programming.dev 2 points 11 months ago

No, but I'll do those at some point.

[-] popcar2@programming.dev 2 points 2 years ago

I appreciate the rundown! I started getting used to Emmet now, it's certainly more friendly than it looks. I think this is what I was looking for.

The short-hand for CSS in Emmet is also pretty neat, but It'll take some time to get used to it. w75p m10 turns into width: 75%; margin:10px

[-] popcar2@programming.dev 3 points 2 years ago* (last edited 2 years ago)

This is really cool. Languages that are tiny and portable are always neat, this reminds me of Lua in that regard.

LISP-style languages are not for me though. I always find them a bit hard to write or read. Also, parenthesis everywhere.

(impl (+ tries 1))}))}))

Good luck on your project!

[-] popcar2@programming.dev 3 points 2 years ago* (last edited 2 years ago)

I personally use Bearblog. It's open source but I don't think it's intended to be self-hosting. That said, it's a super simple platform, and you can make blogs look really appealing with CSS if you don't like the retro aesthetic they have. For example, this blog.

[-] popcar2@programming.dev 2 points 2 years ago

They were fixed after posting but that may be after you opened the link, answers should be good now.

[-] popcar2@programming.dev 2 points 3 years ago

I've used Defold very briefly but it's definitely a polished, well-done engine. Would recommend.

[-] popcar2@programming.dev 3 points 3 years ago

Yeah there is post-processing and shaders as you'd expect. I forgot to mention that I use GDScript, it fits in with the engine way more intuitively, not to mention C# support is lacking in a few things.

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