[-] popcar2@programming.dev 2 points 11 months ago

It's only 100%, the original HK went over due to updates. That said, bestiary progress doesn't count towards percentage luckily. You do not need to kill every enemy to get 100%.

[-] popcar2@programming.dev 2 points 11 months ago

Whenever that happens just restart Steam and it will look for updates again.

[-] popcar2@programming.dev 2 points 1 year ago* (last edited 1 year ago)

What the other person said. Cross compiling is as simple as adding a flag assuming you have the dependencies. I tried it and it works well (though my programs are pretty simple). See also the official docs on cross-compiling.

[-] popcar2@programming.dev 2 points 1 year ago

I was actually considering Defold for the longest time, it's another really great open-source engine, but I just found that Godot feels so much nicer to develop in. I may give it another try later, because I do enjoy making small webgames.

[-] popcar2@programming.dev 2 points 2 years ago

It doesn't do anything by default, you have to go to settings > zen mods > click the settings icon next to the mod name.

If you set the options and nothing happened then I'm not sure, it worked for me instantly when toggling stuff off.

[-] popcar2@programming.dev 2 points 2 years ago* (last edited 2 years ago)

Thanks! It is a great replacement if you can handle some jank.

[-] popcar2@programming.dev 2 points 2 years ago* (last edited 2 years ago)

I don't work in hiring, but I do enjoy interactive portfolios. That said, I think this could get frustrating really quickly for people who just want a quick overview of who you are, what you work on, how to contact you, etc.. Recruiters have hundreds of applications to sift through, they might not have the patience to wade through dialogue. Maybe keep important information easy to access and make the rest a fun game for those who enjoy it.

Anyway, this looks great and I love the voice acting!

I'd recommend making the world smaller and highlighting NPCs so they wouldn't get lost or wonder what to do. Also be aware that a lot of people browse on phones or tablets, so this needs to play nice with portrait mode as well.

[-] popcar2@programming.dev 2 points 2 years ago

You'd think, but it boils down to just showing you the most popular content, even if it's just clickbait and advertisements.

[-] popcar2@programming.dev 2 points 2 years ago

Thanks for the kind words! Really makes me happy knowing some people enjoy my content :)

[-] popcar2@programming.dev 2 points 2 years ago

Someone asked for the raw dataset in the other thread, here it is: https://docs.google.com/spreadsheets/d/1MkuZG2MiGj-77PGkuCAM3Btb1_Lb4TFEx8tTZKiOoYI

Have at it.

[-] popcar2@programming.dev 2 points 2 years ago

Fixed both right before seeing this comment, I'm really not awake enough for this :P

[-] popcar2@programming.dev 2 points 3 years ago* (last edited 3 years ago)

Weird, you may be an outlier. The issue for Mac web exports not working is one of the most upvoted on their Github: https://github.com/godotengine/godot/issues/70691

According to that, you have to manually set the renderer to Metal* or it might freeze/crash your browser (or take minutes to load). I've personally had many mac users tell me that my web projects aren't loading for them, I'm pretty sure the issue is still not resolved.

view more: ‹ prev next ›

popcar2

0 post score
0 comment score
joined 3 years ago
MODERATOR OF