Whenever that happens just restart Steam and it will look for updates again.
What the other person said. Cross compiling is as simple as adding a flag assuming you have the dependencies. I tried it and it works well (though my programs are pretty simple). See also the official docs on cross-compiling.
I was actually considering Defold for the longest time, it's another really great open-source engine, but I just found that Godot feels so much nicer to develop in. I may give it another try later, because I do enjoy making small webgames.
It doesn't do anything by default, you have to go to settings > zen mods > click the settings icon next to the mod name.

If you set the options and nothing happened then I'm not sure, it worked for me instantly when toggling stuff off.
Thanks! It is a great replacement if you can handle some jank.
I don't work in hiring, but I do enjoy interactive portfolios. That said, I think this could get frustrating really quickly for people who just want a quick overview of who you are, what you work on, how to contact you, etc.. Recruiters have hundreds of applications to sift through, they might not have the patience to wade through dialogue. Maybe keep important information easy to access and make the rest a fun game for those who enjoy it.
Anyway, this looks great and I love the voice acting!
I'd recommend making the world smaller and highlighting NPCs so they wouldn't get lost or wonder what to do. Also be aware that a lot of people browse on phones or tablets, so this needs to play nice with portrait mode as well.
You'd think, but it boils down to just showing you the most popular content, even if it's just clickbait and advertisements.
Thanks for the kind words! Really makes me happy knowing some people enjoy my content :)
Someone asked for the raw dataset in the other thread, here it is: https://docs.google.com/spreadsheets/d/1MkuZG2MiGj-77PGkuCAM3Btb1_Lb4TFEx8tTZKiOoYI
Have at it.
Fixed both right before seeing this comment, I'm really not awake enough for this :P
Weird, you may be an outlier. The issue for Mac web exports not working is one of the most upvoted on their Github: https://github.com/godotengine/godot/issues/70691
According to that, you have to manually set the renderer to Metal* or it might freeze/crash your browser (or take minutes to load). I've personally had many mac users tell me that my web projects aren't loading for them, I'm pretty sure the issue is still not resolved.
It's only 100%, the original HK went over due to updates. That said, bestiary progress doesn't count towards percentage luckily. You do not need to kill every enemy to get 100%.