Performance should be relatively the same across every distro, there are benchmarks online you can check. I didn't like Bazzite with my short time using it though, being immutable means you have to jump through hoops to install something that isn't available as a flatpak. Like I mentioned in another comment the battery life was also not great, and I found it to be a little slow in general.
When I'm on battery I mainly use the browser. When I'm plugged in it's usually gaming.
As long as it isn't illegal, I guess. That said it'll be really hard to find people on an already niche community using tor.
From what I understand: 3D performance in general needs to be improved. Even if you're not rendering them, having tens of thousands of nodes in the tree kills performance. The global illumination used in Godot is also really taxing. Terrains are an extension rather than built-in to the engine and probably doesn't have feature parity with other engines' terrain systems.
4.4 did a lot to improve things but there's still a ways to go before big open worlds can happen.
I did not know, thanks for the heads up - and interesting read.
Oh nice, do you have a link for where it was posted?
These are great resources, thanks!
No, how is it?
Thought about putting it on github /gitlab?
I'm not opposed to it, but is there demand for it to be on GitHub?
It would be interesting to hear your thoughts on non flatpak for steam and flatpak for heroic.
Steam's Flatpak version has some issues, the way it's sandboxed causes things to not work as it should. I've seen people complain about controllers not being detected via Steam Input, confusion around permissions, minor bugs among other things. There's really no reason to use that instead of your package manager.
On the other hand, Heroic actually recommends the Flatpak by default since it's stable, has no issues, isn't distro-dependent, etc. There's no reason not to use it instead of your package manager.
I actually did use Lutris but while doing some research for this people told me to give Heroic another shot, many saying that it replaced Lutris for them. I tried it for a bit and I agree, Heroic provides a simpler experience I think most people will appreciate.
Aside from having better QoL like automatically downloading game images and first-class support for Epic Games and GOG, it's less confusing when adding drm-free games. Lutris scripts are also a bit of a sore spot for me because I found that they're often outdated and can cause more issues than they fix when you're trying to run something.
Obviously it's all preference but I think Heroic won me over and I'll stick with it unless I specifically need the wall of options Lutris provides.
Thanks for such an in-depth writeup! It's eye-opening thinking about all the different techniques available. My game will have a hard level cap so I don't really need to overcomplicate things with infinite relative scaling or anything. I'd personally rather games end than drag on forever.
unless you give up all sanity and touch floats (please don’t)
Thankfully everything is an integer, I had a feeling floats would be a disaster.
Yeah, you can pogo off almost any spikes in the game. I think the only exception are the red spikes in the ant area.