sparky1337

joined 2 years ago
[–] sparky1337@ttrpg.network 4 points 7 hours ago

I’ve had this discussion with a friend of mine at length. He’s an “independent” and votes such. I think an approach to the 2 party system without ranked choice will always be a losing battle. We agree the system is broken, but have vastly different opinions on how we can approach it.

Trying to explain that systemic issues that go back generations cannot be solved overnight. Even 20 years would not be enough to see a large enough change in society, and how others are perceived. Think about it, our civil rights movement was only 60 years ago where people of color and whites were segregated and explicitly did not have equal rights.

Personally, and I hope I’m wrong, I see the next 4 years being a downward spiral. Those who voted for Trump are so closed minded, they grasp for anything that remotely supports their position.

It’s impossible to help those who do not want to be helped.

[–] sparky1337@ttrpg.network 11 points 7 hours ago (5 children)

It’s difficult. You’ve got people that vote red or blue for no other reason than that’s what they’re told to do by peers/family. They don’t look at the possible outcomes, just that “they win”. And wanting to help people is almost looked down upon in many facets of society.

America has a critical thinking problem, coupled with an extreme lack of genuine empathy. Don’t let the “nice American” bit fool you if you ever travel here. The nice small talk is a front, and you can very easily find yourself in an uncomfortable situation. Health care is a great example. Or anything LGBTQ+.

Honestly, it’s a culture thing. It’s toxic as hell and hard to navigate.

[–] sparky1337@ttrpg.network 2 points 1 week ago* (last edited 1 week ago) (1 children)

Breakdown is probably a non-military version of “debriefing”. Just because you completed the project, doesn’t mean that there are’t obstacles you didn’t initially account for that you’ll need to address during the project. It also helps to break down (heh) how successful the project was, or if there will be follow up actions. Then you cleanup once unknown unknowns are taken care of.

[–] sparky1337@ttrpg.network 5 points 3 weeks ago

I agree. I certainly felt the outcome was going to be much different.

[–] sparky1337@ttrpg.network 29 points 3 weeks ago* (last edited 3 weeks ago) (11 children)

They weren’t beaten badly, it was barely a 1.5% margin. Electoral votes….different story. But even then, this illustrates that a few more votes in key states would have had a drastically different outcome.

[–] sparky1337@ttrpg.network 2 points 1 month ago

I’ll take it if that means companies start optimizing their games better.

[–] sparky1337@ttrpg.network 5 points 1 month ago

It’s wild, I don’t remember the Witcher 3 being anywhere near this bad. I had my own issues in that game regarding the combat and some bs moments that made me reload and lose an hour because I was dumb and didn’t quick save, but cyberpunk doesn’t even feel like a cdpr game. Which is good in some ways I guess that they were able to break their own mold.

Idk, there’s just a bunch of little issues still. But if this is what it’s like 4 years later I can’t even imagine what it was like at launch.

[–] sparky1337@ttrpg.network 15 points 1 month ago (6 children)

I picked up cyberpunk last summer (finally) and while it’s visually stunning and fairly immersive, I had some game breaking bugs where I had to reload several hours beforehand and redo certain missions until they triggered properly. Not once, but several times. And I didn’t even mod anything.

I think my favorite was fast traveling with Claire, ending up in the sky and falling out of the truck. Reloaded, did the mission again only to splatter myself and die because I got shot out of the truck. Third time she wouldn’t stop driving around the block. I let it go for a good half hour just to see if it would end but it never did. Eventually the AI just kept driving into the wall of a building. Reloaded….again.

There were a lot of others but that took me all afternoon just to finish that one race. I had probably a dozen similar issues throughout my playthrough and it really tanked my enthusiasm for the game. I’ll finish it eventually.

[–] sparky1337@ttrpg.network 17 points 1 month ago

Yea this stinks of someone’s palms not getting greased enough.

[–] sparky1337@ttrpg.network 13 points 1 month ago

Grind culture in a nutshell.

[–] sparky1337@ttrpg.network 8 points 1 month ago

Having just replayed DA2, Anders is a poor example. It’s written (or at least the player choice tree) was so light that just including him in the party meant you had to grapple with acceptance or rejection to just move the story along. With the other characters there are at least two separate flirt checks that need to be met beforehand.

I will say, moving into Inquisition, I am disappointed they ratcheted back so much on player choice. They did so well with DA2 it almost feels like they just listened to the loudest feedback.

 

Been watching Roadkill’s Junkyard Gold with Steve Magnante and came across this in an episode. Thought it was cool as the guy said he earned more from charging admission than selling parts.

 
 
 
 

This was possibly a stock car at some point, I can’t dig up much information other than the fact that it may not have been raced and was just meant to look the part.

 
 
 
 
 

I always thought these would be really cool with something like a 7mgte swap. Or really any inline 6.

Even a naturally aspirated 2jz, although both might be a bit on the heavy side.

 

GMC Sierra front end.

Chevrolet cab and frame/bed.

…..Corvette tail gate?

I’d drive the hell out of it.

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