[-] wyrmroot@programming.dev 10 points 2 years ago

Thanks for taking the time to do some general housekeeping. Never sexy, but usually good to have done.

[-] wyrmroot@programming.dev 11 points 2 years ago

I feel the same way. On the one hand, there’s nobody else I’d rather have slap sense into us than one of our closest allies. But average Canadians don’t deserve to be wrapped up in our godawful drama. Here’s hoping they can hit us hard enough to get back on the right track sooner rather than later.

[-] wyrmroot@programming.dev 10 points 2 years ago

This was my favorite detail of the master plan:

Joshua Hunsucker had told two coworkers that if he killed someone he would do so using eyedrops, according to court documents.

[-] wyrmroot@programming.dev 9 points 2 years ago

A car already must be classified as finishing the race to get any points, so this isn’t likely to be an issue.

[-] wyrmroot@programming.dev 9 points 2 years ago

I once spent a few days sketching out what sort of video game I would make, if I ever did. More as an exercise for myself (a developer nowhere near the game industry) rather than an actual plan. At the end of it, I had a sci fi setting with a handful of roguelike and deckbuilder elements. Shortly after, I discovered Breachway, and it felt like someone had been reading my mind. I love that they have a proper demo, and now I’m really excited to see the game approach its release!

[-] wyrmroot@programming.dev 10 points 2 years ago

Sometimes I’ll throw a cardamom pod into the cup before making a latte

[-] wyrmroot@programming.dev 10 points 2 years ago

“That sign can’t stop me because I can’t read!”

[-] wyrmroot@programming.dev 10 points 2 years ago

I always thought it was weird to model a game avatar after myself. I always roll the “random character” button (shout-out Monster Factory) when it’s available, keeps things simple.

[-] wyrmroot@programming.dev 9 points 2 years ago

I think Bastion is a perfect fit for this

[-] wyrmroot@programming.dev 9 points 3 years ago

Interesting project but this write-up has a bizarre focus on number of lines of code, which doesn’t appear to differ substantially between the two approaches.

[-] wyrmroot@programming.dev 10 points 3 years ago

Thanks, I hate it 👍

[-] wyrmroot@programming.dev 10 points 3 years ago

You joke but comic mono is startlingly easy to look at…

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wyrmroot

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