this post was submitted on 25 Jul 2023
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Gaming

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[–] bermuda@beehaw.org 16 points 1 year ago (1 children)

while steam already lets people do this, it's nice to see it come from the people actually making the controller. It would 10000% help with emulation, that's for sure. Usually getting controllers to work with emulators is always at least a minor annoyance up to a major pain in the ass depending on the emulator

[–] lupec@lemm.ee 3 points 1 year ago* (last edited 1 year ago) (2 children)

Funnily enough, this is the one thing Steam Input doesn't actually support. It lets you map controller inputs to m/kb or other controller inputs, but mapping m/kb to whatever else isn't supported at all. I get why it works that way but a bit of a shame, really.

Edit: The headline confused me but according to the article it does just mean controller > keyboard mappings, so never mind

[–] speff@melly.0x-ia.moe 4 points 1 year ago* (last edited 1 year ago) (1 children)

With the "Xbox Extended Feature Support" option selected, you actually can map individual keys to paddles within steam. The problem is Steam Input/BigPicture has been incredibly unreliable for me within the past few months. I'm just glad I can make changes using the first-party software now.

Edit - saw your edit. Changed the post title to make it a little more clear

[–] lupec@lemm.ee 2 points 1 year ago

Ah, I feel that was mostly just on me if I'm being honest but much appreciated! And yeah, Big Picture has been a bit buggy ever since they brought the Deck UI over and I'm glad we have more options now.

[–] NuPNuA@lemm.ee 1 points 1 year ago

On the steam deck you can map any KB/M input to any of the controllet buttons.