this post was submitted on 20 Sep 2025
25 points (100.0% liked)
Free and Open Source Software
22809 readers
34 users here now
If it's free and open source and it's also software, it can be discussed here. Subcommunity of Technology.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm most interested in a polygon editor first (webGL animation/Wick Editor export) and a non-destructive workflow with Godot (SDF textures, Blender as an intermediate, maybe even exporting .scn files for polygons) second.
Though for this (and also the similar, separate effort of PixiEditor) I fear that it will just try to do everything else instead.
For this specific, I see people complain that it's web/electron-based.
Graphite is not electron based!
It uses web technologies for the UI and thats it! The core of Graphite is written in Rust and runs directly on your hardware. So you get native performance.
The devs build it in a way that the UI and core are as independent as possible.
They could just replace the web stuff with a native desktop GUI toolkit in the future.
I read somewhere that they may even build the UI of Graphite within Graphite itself in the future. Similar to how Blender and Godot do it.