406
Is this true?
(lemmy.nz)
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I think Elden Ring is excellent for being open world. People often criticize the open world aspect because the crafting system is kinda dumb, the caves are samey and don't offer much in terms of benefits or exciting stuff. It's also hard to find quests and easy to miss them (on top of the bullshit story telling of Souls). And experienced people often just basically do a boss rush where they run from boss to boss. But I actually think it's excellent and brilliant game design.
I absolutely loved the feeling of having an entire world to explore. The world did actually feel alive for me, with people and stuff everywhere. Different biomes and decent enemy variety (even though there are plenty of repeats). Looking for quests, exploring caves and doing it all felt like fun. Even though I didn't engage with the crafting much (I did do a bow and consumables challenge run once, but I stuck to just a few kinds of pots and arrows throughout). I felt for me personally it added to the experience.
But in terms of game design it's a huge step forward. With the older games if you got hard stuck on a boss, that was it. You could go grind the previous level if you were really desperate, but that was about it. Especially for new people, this often meant they didn't finish the game. A lot of them didn't even make it past the tutorial boss. With a community telling them to Git Gud, people would assume the games weren't for them and quit. Which is a shame, because the games are good and worth playing imho. With the open world aspect, there's no rush to beat a boss. You can go explore, level up, find better weapons and better armor. And with the way the world is laid out, you can go pretty far without ever beating a single boss. Then come back later and beat the boss, maybe a bit over leveled, but that's fine. If you want the challenge, it's there, but if you are just a casual gamer looking for a fun time, it's there as well.
It's not all upsides tho, as people can also easily get lost and feel like they don't know where to go. Or miss entire areas because they were following the main quest. So not all rainbow and sunshine, but overall a positive aspect.
The open world also makes for an excellent randomizer, I've been absolutely addicted to Elden Ring Rando. So much fun!
FTFY
My only issue with Elden Rings world is a lot of it is just Hyrule Field from Ocarina of Time. That is to say, bland empty areas with little bits at the edges.
I found that the rewards were almost always meaningful. Even if it wasn't a weapon or a spell I could use, it was always something unique that I totally could build around.
Elden Ring's open world was so good that it retroactively made BotW look like shit to me.
Yeah agreed. Even if it wasn't anything useful, it would be interesting and something to inspire future builds.
Agreed on BotW, although I didn't like it to start with. It being open world felt actually like a step down, as I liked the exploration in the earlier games where you'd be locked out somewhere and had to find an item to get further. It made me wonder what there was to find and I was excited whenever I got the item so I could go find out. With the world in BotW just being open and mostly empty on top of that, it just felt boring. And I didn't like the shrines, I felt they were too easy, too short and too gimmicky. The only fun I had with them was trying to do thing in an unintended way.